evennia.contrib.full_systems.evscaperoom.commands¶
Commands for the Evscaperoom. This contains all in-room commands as well as admin debug-commands to help development.
Gameplay commands
look - custom look
focus - focus on object (to perform actions on it)
<action> <obj> - arbitrary interaction with focused object
stand - stand on the floor, resetting any position
emote - free-form emote
say/whisper/shout - simple communication
Other commands
evscaperoom - starts the evscaperoom top-level menu
help - custom in-room help command
options - set game/accessibility options
who - show who’s in the room with you
quit - leave a room, return to menu
Admin/development commands
jumpstate - jump to specific room state
flag - assign a flag to an object
createobj - create a room-object set up for Evscaperoom
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdEvscapeRoom
(**kwargs)[source]¶ Bases:
evennia.commands.command.Command
Base command parent for all Evscaperoom commands.
This operates on the premise of ‘focus’ - the ‘focus’ is set on the caller, then subsequent commands will operate on that focus. If no focus is set, the operation will be general or on the room.
Syntax:
command [<obj1>|<arg1>] [<prep> <obj2>|<arg2>]
-
arg_regex
= re.compile('(/\\w+?(\\s|$))|\\s|$', re.IGNORECASE)¶
-
help_category
= 'evscaperoom'¶
-
obj1_search
= None¶
-
obj2_search
= None¶
-
property
focus
¶
-
aliases
= []¶
-
key
= 'command'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': 'command', 'no_prefix': ' ', 'tags': '', 'text': "\n Base command parent for all Evscaperoom commands.\n\n This operates on the premise of 'focus' - the 'focus'\n is set on the caller, then subsequent commands will\n operate on that focus. If no focus is set,\n the operation will be general or on the room.\n\n Syntax:\n\n command [<obj1>|<arg1>] [<prep> <obj2>|<arg2>]\n\n "}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdGiveUp
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Give up
- Usage:
give up
Abandons your attempts at escaping and of ever winning the pie-eating contest.
-
key
= 'give up'¶
-
aliases
= ['quit', 'q', 'chicken out', 'abort']¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'quit q chicken out abort', 'category': 'evscaperoom', 'key': 'give up', 'no_prefix': ' quit q chicken out abort', 'tags': '', 'text': '\n Give up\n\n Usage:\n give up\n\n Abandons your attempts at escaping and of ever winning the pie-eating contest.\n\n '}¶
-
class
evennia.contrib.full_systems.evscaperoom.commands.
CmdLook
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Look at the room, an object or the currently focused object
- Usage:
look [obj]
-
key
= 'look'¶
-
aliases
= ['l', 'ls']¶
-
obj1_search
= None¶
-
obj2_search
= None¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'l ls', 'category': 'evscaperoom', 'key': 'look', 'no_prefix': ' l ls', 'tags': '', 'text': '\n Look at the room, an object or the currently focused object\n\n Usage:\n look [obj]\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdWho
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
,evennia.commands.default.account.CmdWho
List other players in the game.
- Usage:
who who all
Show who is in the room with you, or (with who all), who is online on the server as a whole.
-
key
= 'who'¶
-
obj1_search
= False¶
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obj2_search
= False¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
aliases
= []¶
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all()'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': 'who', 'no_prefix': ' ', 'tags': '', 'text': '\n List other players in the game.\n\n Usage:\n who\n who all\n\n Show who is in the room with you, or (with who all), who is online on the\n server as a whole.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdSpeak
(**kwargs)[source]¶ Bases:
evennia.commands.command.Command
Perform an communication action.
- Usage:
say <text> whisper shout
-
key
= 'say'¶
-
aliases
= ['whisper', 'shout', ';']¶
-
arg_regex
= re.compile('\\w|\\s|$', re.IGNORECASE)¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'general'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'whisper shout ;', 'category': 'general', 'key': 'say', 'no_prefix': ' whisper shout ;', 'tags': '', 'text': '\n Perform an communication action.\n\n Usage:\n say <text>\n whisper\n shout\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdEmote
(**kwargs)[source]¶ Bases:
evennia.commands.command.Command
Perform a free-form emote. Use /me to include yourself in the emote and /name to include other objects or characters. Use “…” to enact speech.
- Usage:
emote <emote> :<emote
Example
emote /me smiles at /peter emote /me points to /box and /lever.
-
key
= 'emote'¶
-
aliases
= ['pose', ':']¶
-
arg_regex
= re.compile('\\w|\\s|$', re.IGNORECASE)¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'general'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'pose :', 'category': 'general', 'key': 'emote', 'no_prefix': ' pose :', 'tags': '', 'text': '\n Perform a free-form emote. Use /me to\n include yourself in the emote and /name\n to include other objects or characters.\n Use "..." to enact speech.\n\n Usage:\n emote <emote>\n :<emote\n\n Example:\n emote /me smiles at /peter\n emote /me points to /box and /lever.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdFocus
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Focus your attention on a target.
- Usage:
focus <obj>
Once focusing on an object, use look to get more information about how it looks and what actions is available.
-
key
= 'focus'¶
-
aliases
= ['examine', 'ex', 'e', 'unfocus']¶
-
obj1_search
= None¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'examine ex e unfocus', 'category': 'evscaperoom', 'key': 'focus', 'no_prefix': ' examine ex e unfocus', 'tags': '', 'text': '\n Focus your attention on a target.\n\n Usage:\n focus <obj>\n\n Once focusing on an object, use look to get more information about how it\n looks and what actions is available.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdOptions
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Start option menu
- Usage:
options
-
key
= 'options'¶
-
aliases
= ['option']¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'option', 'category': 'evscaperoom', 'key': 'options', 'no_prefix': ' option', 'tags': '', 'text': '\n Start option menu\n\n Usage:\n options\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdGet
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Use focus / examine instead.
-
key
= 'get'¶
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aliases
= ['inventory', 'give', 'i', 'inv']¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': 'inventory give i inv', 'category': 'evscaperoom', 'key': 'get', 'no_prefix': ' inventory give i inv', 'tags': '', 'text': '\n Use focus / examine instead.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdRerouter
(**kwargs)[source]¶ Bases:
evennia.commands.default.muxcommand.MuxCommand
Interact with an object in focus.
- Usage:
<action> [arg]
-
key
= 'open'¶
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aliases
= ['@open', '@dig']¶
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func
()[source]¶ This is the hook function that actually does all the work. It is called by the cmdhandler right after self.parser() finishes, and so has access to all the variables defined therein.
-
help_category
= 'general'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': '@open @dig', 'category': 'general', 'key': 'open', 'no_prefix': ' open dig', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdFocusInteraction
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Interact with an object in focus.
- Usage:
<action> [arg]
This is a special catch-all command which will operate on the current focus. It will look for a method
focused_object.at_focus_<action>(caller, **kwargs) and call
it. This allows objects to just add a new hook to make that action apply to it. The obj1, prep, obj2, arg1, arg2 are passed as keys into the method.
-
key
= '__nomatch_command'¶
-
obj1_search
= None¶
-
obj2_search
= None¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
aliases
= []¶
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': '__nomatch_command', 'no_prefix': ' ', 'tags': '', 'text': '\n Interact with an object in focus.\n\n Usage:\n <action> [arg]\n\n This is a special catch-all command which will operate on\n the current focus. It will look for a method\n `focused_object.at_focus_<action>(caller, **kwargs)` and call\n it. This allows objects to just add a new hook to make that\n action apply to it. The obj1, prep, obj2, arg1, arg2 are passed\n as keys into the method.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdStand
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Stand up from whatever position you had.
-
key
= 'stand'¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
aliases
= []¶
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': 'stand', 'no_prefix': ' ', 'tags': '', 'text': '\n Stand up from whatever position you had.\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdHelp
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
,evennia.commands.default.help.CmdHelp
Get help.
- Usage:
help <topic> or <command>
-
key
= 'help'¶
-
aliases
= ['?']¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:all()'¶
-
search_index_entry
= {'aliases': '?', 'category': 'evscaperoom', 'key': 'help', 'no_prefix': ' ?', 'tags': '', 'text': '\n Get help.\n\n Usage:\n help <topic> or <command>\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdCreateObj
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Create command, only for Admins during debugging.
- Usage:
createobj name[:typeclass]
Here, :typeclass is a class in evscaperoom.commands
-
key
= 'createobj'¶
-
aliases
= ['cobj']¶
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locks
= 'cmd:perm(Admin)'¶
-
obj1_search
= False¶
-
obj2_search
= False¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:perm(Admin)'¶
-
search_index_entry
= {'aliases': 'cobj', 'category': 'evscaperoom', 'key': 'createobj', 'no_prefix': ' cobj', 'tags': '', 'text': '\n Create command, only for Admins during debugging.\n\n Usage:\n createobj name[:typeclass]\n\n Here, :typeclass is a class in evscaperoom.commands\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdSetFlag
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Assign a flag to an object. Admin use only
- Usage:
flag <obj> with <flagname>
-
key
= 'flag'¶
-
aliases
= ['setflag']¶
-
locks
= 'cmd:perm(Admin)'¶
-
obj1_search
= True¶
-
obj2_search
= False¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:perm(Admin)'¶
-
search_index_entry
= {'aliases': 'setflag', 'category': 'evscaperoom', 'key': 'flag', 'no_prefix': ' setflag', 'tags': '', 'text': '\n Assign a flag to an object. Admin use only\n\n Usage:\n flag <obj> with <flagname>\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdJumpState
(**kwargs)[source]¶ Bases:
evennia.contrib.full_systems.evscaperoom.commands.CmdEvscapeRoom
Jump to a given state.
- Parameters
<statename> (jumpstate) –
-
key
= 'jumpstate'¶
-
locks
= 'cmd:perm(Admin)'¶
-
obj1_search
= False¶
-
obj2_search
= False¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
aliases
= []¶
-
help_category
= 'evscaperoom'¶
-
lock_storage
= 'cmd:perm(Admin)'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': 'jumpstate', 'no_prefix': ' ', 'tags': '', 'text': '\n Jump to a given state.\n\n Args:\n jumpstate <statename>\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdEvscapeRoomStart
(**kwargs)[source]¶ Bases:
evennia.commands.command.Command
Go to the Evscaperoom start menu
-
key
= 'evscaperoom'¶
-
help_category
= 'evscaperoom'¶
-
func
()[source]¶ This is the actual executing part of the command. It is called directly after self.parse(). See the docstring of this module for which object properties are available (beyond those set in self.parse())
-
aliases
= []¶
-
lock_storage
= 'cmd:all();'¶
-
search_index_entry
= {'aliases': '', 'category': 'evscaperoom', 'key': 'evscaperoom', 'no_prefix': ' ', 'tags': '', 'text': '\n Go to the Evscaperoom start menu\n\n '}¶
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class
evennia.contrib.full_systems.evscaperoom.commands.
CmdSetEvScapeRoom
(cmdsetobj=None, key=None)[source]¶ Bases:
evennia.commands.cmdset.CmdSet
-
path
= 'evennia.contrib.full_systems.evscaperoom.commands.CmdSetEvScapeRoom'¶
-
priority
= 1¶
-