evennia.scripts.scripts

This module defines Scripts, out-of-character entities that can store data both on themselves and on other objects while also having the ability to run timers.

class evennia.scripts.scripts.DefaultScript(*args, **kwargs)[source]

Bases: evennia.scripts.scripts.ScriptBase

This is the base TypeClass for all Scripts. Scripts describe events, timers and states in game, they can have a time component or describe a state that changes under certain conditions.

classmethod create(key, **kwargs)[source]

Provides a passthrough interface to the utils.create_script() function.

Parameters

key (str) – Name of the new object.

Returns

object (Object) – A newly created object of the given typeclass. errors (list): A list of errors in string form, if any.

at_script_creation()[source]

Only called once, when script is first created.

is_valid()[source]

Is called to check if the script’s timer is valid to run at this time. Should return a boolean. If False, the timer will be stopped.

at_start(**kwargs)[source]

Called whenever the script timer is started, which for persistent timed scripts is at least once every server start. It will also be called when starting again after a pause (including after a server reload).

Parameters

**kwargs (dict) – Arbitrary, optional arguments for users overriding the call (unused by default).

at_repeat(**kwargs)[source]

Called repeatedly if this Script is set to repeat regularly.

Parameters

**kwargs (dict) – Arbitrary, optional arguments for users overriding the call (unused by default).

at_pause(manual_pause=True, **kwargs)[source]

Called when this script’s timer pauses.

Parameters

manual_pause (bool) – If set, pausing was done by a direct call. The non-manual pause indicates the script was paused as part of the server reload.

at_stop(**kwargs)[source]

Called whenever when it’s time for this script’s timer to stop (either because is_valid returned False, it ran out of iterations or it was manuallys stopped.

Parameters

**kwargs (dict) – Arbitrary, optional arguments for users overriding the call (unused by default).

at_script_delete()[source]

Called when the Script is deleted, after at_stop().

at_server_reload()[source]

This hook is called whenever the server is shutting down for restart/reboot. If you want to, for example, save non-persistent properties across a restart, this is the place to do it.

at_server_shutdown()[source]

This hook is called whenever the server is shutting down fully (i.e. not for a restart).

at_server_start()[source]

This hook is called after the server has started. It can be used to add post-startup setup for Scripts without a timer component (for which at_start could be used).

exception DoesNotExist

Bases: evennia.scripts.scripts.ScriptBase.DoesNotExist

exception MultipleObjectsReturned

Bases: evennia.scripts.scripts.ScriptBase.MultipleObjectsReturned

path = 'evennia.scripts.scripts.DefaultScript'
typename = 'DefaultScript'
class evennia.scripts.scripts.DoNothing(*args, **kwargs)[source]

Bases: evennia.scripts.scripts.DefaultScript

A script that does nothing. Used as default fallback.

at_script_creation()[source]

Setup the script

exception DoesNotExist

Bases: evennia.scripts.scripts.DefaultScript.DoesNotExist

exception MultipleObjectsReturned

Bases: evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned

path = 'evennia.scripts.scripts.DoNothing'
typename = 'DoNothing'
class evennia.scripts.scripts.Store(*args, **kwargs)[source]

Bases: evennia.scripts.scripts.DefaultScript

Simple storage script

at_script_creation()[source]

Setup the script

exception DoesNotExist

Bases: evennia.scripts.scripts.DefaultScript.DoesNotExist

exception MultipleObjectsReturned

Bases: evennia.scripts.scripts.DefaultScript.MultipleObjectsReturned

path = 'evennia.scripts.scripts.Store'
typename = 'Store'