# EvEditor Evennia offers a powerful in-game line editor in `evennia.utils.eveditor.EvEditor`. This editor, mimicking the well-known VI line editor. It offers line-by-line editing, undo/redo, line deletes, search/replace, fill, dedent and more. ## Launching the editor The editor is created as follows: ```python from evennia.utils.eveditor import EvEditor EvEditor(caller, loadfunc=None, savefunc=None, quitfunc=None, key="") ``` - `caller` (Object or Account): The user of the editor. - `loadfunc` (callable, optional): This is a function called when the editor is first started. It is called with `caller` as its only argument. The return value from this function is used as the starting text in the editor buffer. - `savefunc` (callable, optional): This is called when the user saves their buffer in the editor is called with two arguments, `caller` and `buffer`, where `buffer` is the current buffer. - `quitfunc` (callable, optional): This is called when the user quits the editor. If given, all cleanup and exit messages to the user must be handled by this function. - `key` (str, optional): This text will be displayed as an identifier and reminder while editing. It has no other mechanical function. - `persistent` (default `False`): if set to `True`, the editor will survive a reboot. ## Working with EvEditor This is an example command for setting a specific Attribute using the editor. ```python from evennia import Command from evennia.utils import eveditor class CmdSetTestAttr(Command): """ Set the "test" Attribute using the line editor. Usage: settestattr """ key = "settestattr" def func(self): "Set up the callbacks and launch the editor" def load(caller): "get the current value" return caller.attributes.get("test") def save(caller, buffer): "save the buffer" caller.attributes.add("test", buffer) def quit(caller): "Since we define it, we must handle messages" caller.msg("Editor exited") key = f"{self.caller}/test" # launch the editor eveditor.EvEditor(self.caller, loadfunc=load, savefunc=save, quitfunc=quit, key=key) ``` ### Persistent editor If you set the `persistent` keyword to `True` when creating the editor, it will remain open even when reloading the game. In order to be persistent, an editor needs to have its callback functions (`loadfunc`, `savefunc` and `quitfunc`) as top-level functions defined in the module. Since these functions will be stored, Python will need to find them. ```python from evennia import Command from evennia.utils import eveditor def load(caller): "get the current value" return caller.attributes.get("test") def save(caller, buffer): "save the buffer" caller.attributes.add("test", buffer) def quit(caller): "Since we define it, we must handle messages" caller.msg("Editor exited") class CmdSetTestAttr(Command): """ Set the "test" Attribute using the line editor. Usage: settestattr """ key = "settestattr" def func(self): "Set up the callbacks and launch the editor" key = f"{self.caller}/test" # launch the editor eveditor.EvEditor(self.caller, loadfunc=load, savefunc=save, quitfunc=quit, key=key, persistent=True) ``` ### Line editor usage The editor mimics the `VIM` editor as best as possible. The below is an excerpt of the return from the in-editor help command (`:h`). ``` - any non-command is appended to the end of the buffer. : - view buffer or only line :: - view buffer without line numbers or other parsing ::: - print a ':' as the only character on the line... :h - this help. :w - save the buffer (don't quit) :wq - save buffer and quit :q - quit (will be asked to save if buffer was changed) :q! - quit without saving, no questions asked :u - (undo) step backwards in undo history :uu - (redo) step forward in undo history :UU - reset all changes back to initial state :dd - delete line :dw - delete word or regex in entire buffer or on line :DD - clear buffer :y - yank (copy) line to the copy buffer :x - cut line and store it in the copy buffer :p - put (paste) previously copied line directly after :i - insert new text at line . Old line will move down :r - replace line with text :I - insert text at the beginning of line :A - append text after the end of line :s - search/replace word or regex in buffer or on line :f - flood-fill entire buffer or line :fi - indent entire buffer or line :fd - de-indent entire buffer or line :echo - turn echoing of the input on/off (helpful for some clients) Legend: - line numbers, or range lstart:lend, e.g. '3:7'. - one word or several enclosed in quotes. - longer string, usually not needed to be enclosed in quotes. ``` ### The EvEditor to edit code The `EvEditor` is also used to edit some Python code in Evennia. The `py` command supports an `/edit` switch that will open the EvEditor in code mode. This mode isn't significantly different from the standard one, except it handles automatic indentation of blocks and a few options to control this behavior. - `:<` to remove a level of indentation for the future lines. - `:+` to add a level of indentation for the future lines. - `:=` to disable automatic indentation altogether. Automatic indentation is there to make code editing more simple. Python needs correct indentation, not as an aesthetic addition, but as a requirement to determine beginning and ending of blocks. The EvEditor will try to guess the next level of indentation. If you type a block "if", for instance, the EvEditor will propose you an additional level of indentation at the next line. This feature cannot be perfect, however, and sometimes, you will have to use the above options to handle indentation. `:=` can be used to turn automatic indentation off completely. This can be very useful when trying to paste several lines of code that are already correctly indented, for instance. To see the EvEditor in code mode, you can use the `@py/edit` command. Type in your code (on one or several lines). You can then use the `:w` option (save without quitting) and the code you have typed will be executed. The `:!` will do the same thing. Executing code while not closing the editor can be useful if you want to test the code you have typed but add new lines after your test.