evennia.contrib.game_systems.gendersub.gendersub¶
Gendersub
Griatch 2015
This is a simple gender-aware Character class for allowing users to insert custom markers in their text to indicate gender-aware messaging. It relies on a modified msg() and is meant as an inspiration and starting point to how to do stuff like this.
- An object can have the following genders:
male (he/his)
female (her/hers)
neutral (it/its)
ambiguous (they/them/their/theirs)
Usage
When in use, messages can contain special tags to indicate pronouns gendered based on the one being addressed. Capitalization will be retained.
|s, |S: Subjective form: he, she, it, He, She, It, They
|o, |O: Objective form: him, her, it, Him, Her, It, Them
|p, |P: Possessive form: his, her, its, His, Her, Its, Their
|a, |A: Absolute Possessive form: his, hers, its, His, Hers, Its, Theirs
For example,
char.msg(“%s falls on |p face with a thud.” % char.key) “Tom falls on his face with a thud”
The default gender is “ambiguous” (they/them/their/theirs).
To use, have DefaultCharacter inherit from this, or change setting.DEFAULT_CHARACTER to point to this class.
The gender command is used to set the gender. It needs to be added to the default cmdset before it becomes available.
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class
evennia.contrib.game_systems.gendersub.gendersub.
SetGender
(**kwargs)[source]¶ Bases:
evennia.commands.command.Command
Sets gender on yourself
- Usage:
@gender male||female||neutral||ambiguous
-
key
= 'gender'¶
-
aliases
= ['sex']¶
-
locks
= 'cmd:all();call:all()'¶
-
help_category
= 'general'¶
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lock_storage
= 'cmd:all();call:all()'¶
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search_index_entry
= {'aliases': 'sex', 'category': 'general', 'key': 'gender', 'no_prefix': ' sex', 'tags': '', 'text': '\n Sets gender on yourself\n\n Usage:\n @gender male||female||neutral||ambiguous\n\n '}¶
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class
evennia.contrib.game_systems.gendersub.gendersub.
GenderCharacter
(*args, **kwargs)[source]¶ Bases:
evennia.objects.objects.DefaultCharacter
This is a Character class aware of gender.
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msg
(text=None, from_obj=None, session=None, **kwargs)[source]¶ Emits something to a session attached to the object. Overloads the default msg() implementation to include gender-aware markers in output.
- Parameters
text (str or tuple, optional) – The message to send. This is treated internally like any send-command, so its value can be a tuple if sending multiple arguments to the text oob command.
from_obj (obj, optional) – object that is sending. If given, at_msg_send will be called
session (Session or list, optional) – session or list of sessions to relay to, if any. If set, will force send regardless of MULTISESSION_MODE.
Notes
at_msg_receive will be called on this Object. All extra kwargs will be passed on to the protocol.
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exception
DoesNotExist
¶ Bases:
evennia.objects.objects.DefaultCharacter.DoesNotExist
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exception
MultipleObjectsReturned
¶ Bases:
evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned
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path
= 'evennia.contrib.game_systems.gendersub.gendersub.GenderCharacter'¶
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typename
= 'GenderCharacter'¶
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