evennia.contrib.rpg.traits.tests¶
Unit test module for Trait classes.
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class
evennia.contrib.rpg.traits.tests.
TraitHandlerTest
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Testing for TraitHandler
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class
evennia.contrib.rpg.traits.tests.
TestTrait
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Test the base Trait class
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class
evennia.contrib.rpg.traits.tests.
TestTraitStatic
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Test for static Traits
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class
evennia.contrib.rpg.traits.tests.
TestTraitCounter
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Test for counter- Traits
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class
evennia.contrib.rpg.traits.tests.
TestTraitCounterTimed
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Test for trait with timer component
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class
evennia.contrib.rpg.traits.tests.
TestTraitGauge
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
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class
evennia.contrib.rpg.traits.tests.
TestTraitGaugeTimed
(methodName='runTest')[source]¶ Bases:
evennia.contrib.rpg.traits.tests._TraitHandlerBase
Test for trait with timer component
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class
evennia.contrib.rpg.traits.tests.
TestNumericTraitOperators
(methodName='runTest')[source]¶ Bases:
evennia.utils.test_resources.BaseEvenniaTestCase
Test case for numeric magic method implementations.
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class
evennia.contrib.rpg.traits.tests.
DummyCharacter
[source]¶ Bases:
evennia.contrib.rpg.traits.tests._MockObj
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strength
¶ Allows for applying traits as individual properties directly on the parent class instead for properties on the .traits handler. So with this you could access data e.g. as character.hp.value instead of character.traits.hp.value. This still uses the traitshandler under the hood.
Example:
from evennia.utils import lazy_property from evennia.contrib.rpg.traits import TraitProperty class Character(DefaultCharacter): strength = TraitProperty(name="STR", trait_type="static", base=10, mod=2) hunting = TraitProperty("Hunting Skill", trait_type="counter", base=10, mod=1, max=100) health = TraitProperty(trait_type="gauge", min=0, base=100)
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Optional extra
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hunting
¶ Allows for applying traits as individual properties directly on the parent class instead for properties on the .traits handler. So with this you could access data e.g. as character.hp.value instead of character.traits.hp.value. This still uses the traitshandler under the hood.
Example:
from evennia.utils import lazy_property from evennia.contrib.rpg.traits import TraitProperty class Character(DefaultCharacter): strength = TraitProperty(name="STR", trait_type="static", base=10, mod=2) hunting = TraitProperty("Hunting Skill", trait_type="counter", base=10, mod=1, max=100) health = TraitProperty(trait_type="gauge", min=0, base=100)
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Optional extra
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health
¶ Allows for applying traits as individual properties directly on the parent class instead for properties on the .traits handler. So with this you could access data e.g. as character.hp.value instead of character.traits.hp.value. This still uses the traitshandler under the hood.
Example:
from evennia.utils import lazy_property from evennia.contrib.rpg.traits import TraitProperty class Character(DefaultCharacter): strength = TraitProperty(name="STR", trait_type="static", base=10, mod=2) hunting = TraitProperty("Hunting Skill", trait_type="counter", base=10, mod=1, max=100) health = TraitProperty(trait_type="gauge", min=0, base=100)
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Optional extra
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class
evennia.contrib.rpg.traits.tests.
TestTraitFields
(methodName='runTest')[source]¶ Bases:
evennia.utils.test_resources.BaseEvenniaTestCase
Test the TraitField class.
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class
evennia.contrib.rpg.traits.tests.
TraitContribTestingChar
(id, db_key, db_typeclass_path, db_date_created, db_lock_storage, db_account, db_sessid, db_location, db_home, db_destination, db_cmdset_storage)[source]¶ Bases:
evennia.objects.objects.DefaultCharacter
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HP
¶ Allows for applying traits as individual properties directly on the parent class instead for properties on the .traits handler. So with this you could access data e.g. as character.hp.value instead of character.traits.hp.value. This still uses the traitshandler under the hood.
Example:
from evennia.utils import lazy_property from evennia.contrib.rpg.traits import TraitProperty class Character(DefaultCharacter): strength = TraitProperty(name="STR", trait_type="static", base=10, mod=2) hunting = TraitProperty("Hunting Skill", trait_type="counter", base=10, mod=1, max=100) health = TraitProperty(trait_type="gauge", min=0, base=100)
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Optional extra
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exception
DoesNotExist
¶ Bases:
evennia.objects.objects.DefaultCharacter.DoesNotExist
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exception
MultipleObjectsReturned
¶ Bases:
evennia.objects.objects.DefaultCharacter.MultipleObjectsReturned
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path
= 'evennia.contrib.rpg.traits.tests.TraitContribTestingChar'¶
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typename
= 'TraitContribTestingChar'¶
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class
evennia.contrib.rpg.traits.tests.
TraitPropertyTestCase
(methodName='runTest')[source]¶ Bases:
evennia.utils.test_resources.EvenniaTest
Test atomic updating.
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character_typeclass
¶ alias of
TraitContribTestingChar
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