Installing on Android¶
This page describes how to install and run the Evennia server on an Android phone. This will involve installing a slew of third-party programs from the Google Play store, so make sure you are okay with this before starting.
The first thing to do is install a terminal emulator that allows a “full” version of linux to be run. Note that Android is essentially running on top of linux so if you have a rooted phone, you may be able to skip this step. You don’t require a rooted phone to install Evennia though.
Assuming we do not have root, we will install Termux. Termux provides a base installation of Linux essentials, including apt and Python, and makes them available under a writeable directory. It also gives us a terminal where we can enter commands. By default, Android doesn’t give you permissions to the root folder, so Termux pretends that its own installation directory is the root directory.
Termux will set up a base system for us on first launch, but we will need to install some prerequisites for Evennia. Commands you should run in Termux will look like this:
$ cat file.txt
$ symbol is your prompt - do not include it when running commands.
To install some of the libraries Evennia requires, namely Pillow and Twisted, we have to first install some packages they depend on. In Termux, run the following
$ pkg install -y clang git zlib ndk-sysroot libjpeg-turbo libcrypt python
Termux ships with Python 3, perfect. Python 3 has venv (virtualenv) and pip (Python’s module installer) built-in.
So, let’s set up our virtualenv. This keeps the Python packages we install separate from the system versions.
$ cd $ python3 -m venv evenv
This will create a new folder, called
evenv, containing the new python executable.
Next, let’s activate our new virtualenv. Every time you want to work on Evennia, you need to run the
$ source evenv/bin/activate
Your prompt will change to look like this:
Update the updaters and installers in the venv: pip, setuptools and wheel.
python3 -m pip install --upgrade pip setuptools wheel
Now that we have everything in place, we’re ready to download and install Evennia itself.
export LDFLAGS="-L/data/data/com.termux/files/usr/lib/" export CFLAGS="-I/data/data/com.termux/files/usr/include/"
(these tell clang, the C compiler, where to find the bits for zlib when building Pillow)
Install the latest Evennia in a way that lets you edit the source
(evenv) $ pip install --upgrade -e 'git+https://github.com/evennia/evennia#egg=evennia'
This step will possibly take quite a while - we are downloading Evennia and are then installing it, building all of the requirements for Evennia to run. If you run into trouble on this step, please see Troubleshooting.
You can go to the dir where Evennia is installed with
git grep (something) can be handy, as can
At this point, Evennia is installed on your phone! You can now continue with the original Getting Started instruction, we repeat them here for clarity.
To start a new game:
(evenv) $ evennia --init mygame (evenv) $ ls mygame evenv
To start the game for the first time:
(evenv) $ cd mygame (evenv) $ evennia migrate (evenv) $ evennia start
Your game should now be running! Open a web browser at http://localhost:4001 or point a telnet client to localhost:4000 and log in with the user you created.
When you wish to run Evennia, get into your Termux console and make sure you have activated your virtualenv as well as are in your game’s directory. You can then run evennia start as normal.
$ cd ~ && source evenv/bin/activate (evenv) $ cd mygame (evenv) $ evennia start
You may wish to look at the Linux Instructions for more.
Android’s os module doesn’t support certain functions - in particular getloadavg. Thusly, running the command @server in-game will throw an exception. So far, there is no fix for this problem.
As you might expect, performance is not amazing.
Android is fairly aggressive about memory handling, and you may find that your server process is killed if your phone is heavily taxed. Termux seems to keep a notification up to discourage this.
As time goes by and errors are reported, this section will be added to.
Some steps to try anyway:
Make sure your packages are up-to-date, try running
pkg update && pkg upgrade -y
Make sure you’ve installed the clang package. If not, try
pkg install clang -y
Make sure you’re in the right directory. `cd ~/mygame
Make sure you’ve sourced your virtualenv. type
cd && source evenv/bin/activate
See if a shell will start:
cd ~/mygame ; evennia shell
Look at the log files in ~/mygame/server/logs/