# Msg The [Msg](evennia.comms.models.Msg) object represents a database-saved piece of communication. Think of it as a discrete piece of email - it contains a message, some metadata and will always have a sender and one or more recipients. Once created, a Msg is normally not changed. It is persitently saved in the database. This allows for comprehensive logging of communications. Here are some good uses for `Msg` objects: - page/tells (the `page` command is how Evennia uses them out of the box) - messages in a bulletin board - game-wide email stored in 'mailboxes'. ```{important} A `Msg` does not have any in-game representation. So if you want to use them to represent in-game mail/letters, the physical letters would never be visible in a room (possible to steal, spy on etc) unless you make your spy-system access the Msgs directly (or go to the trouble of spawning an actual in-game letter-object based on the Msg) ``` ```{versionchanged} 1.0 Channels dropped Msg-support. Now only used in `page` command by default. ``` ## Working with Msg The Msg is intended to be used exclusively in code, to build other game systems. It is _not_ a [Typeclassed](./Typeclasses.md) entity, which means it cannot (easily) be overridden. It doesn't support Attributes (but it _does_ support [Tags](./Tags.md)). It tries to be lean and small since a new one is created for every message. You create a new message with `evennia.create_message`: ```python from evennia import create_message message = create_message(senders, message, receivers, locks=..., tags=..., header=...) ``` You can search for `Msg` objects in various ways: ```python from evennia import search_message, Msg # args are optional. Only a single sender/receiver should be passed messages = search_message(sender=..., receiver=..., freetext=..., dbref=...) # get all messages for a given sender/receiver messages = Msg.objects.get_msg_by_sender(sender) messages = Msg.objects.get_msg_by_receiver(recipient) ``` ### Properties on Msg - `senders` - there must always be at least one sender. This is a set of - [Account](./Accounts.md), [Object](./Objects.md), [Script](./Scripts.md) or `str` in any combination (but usually a message only targets one type). Using a `str` for a sender indicates it's an 'external' sender and and can be used to point to a sender that is not a typeclassed entity. This is not used by default and what this would be depends on the system (it could be a unique id or a python-path, for example). While most systems expect a single sender, it's possible to have any number of them. - `receivers` - these are the ones to see the Msg. These are again any combination of [Account](./Accounts.md), [Object](./Objects.md) or [Script](./Scripts.md) or `str` (an 'external' receiver). It's in principle possible to have zero receivers but most usages of Msg expects one or more. - `header` - this is an optional text field that can contain meta-information about the message. For an email-like system it would be the subject line. This can be independently searched, making this a powerful place for quickly finding messages. - `message` - the actual text being sent. - `date_sent` - this is auto-set to the time the Msg was created (and thus presumably sent). - `locks` - the Evennia [lock handler](./Locks.md). Use with `locks.add()` etc and check locks with `msg.access()` like for all other lockable entities. This can be used to limit access to the contents of the Msg. The default lock-type to check is `'read'`. - `hide_from` - this is an optional list of [Accounts](./Accounts.md) or [Objects](./Objects.md) that will not see this Msg. This relationship is available mainly for optimization reasons since it allows quick filtering of messages not intended for a given target. ## TempMsg [evennia.comms.models.TempMsg](evennia.comms.models.TempMsg) is an object that implements the same API as the regular `Msg`, but which has no database component (and thus cannot be searched). It's meant to plugged into systems expecting a `Msg` but where you just want to process the message without saving it.