# Rooms **Inheritance Tree:** ``` ┌─────────────┐ │DefaultObject│ └─────▲───────┘ │ ┌─────┴─────┐ │DefaultRoom│ └─────▲─────┘ │ ┌────────────┐ │ ┌─────►ObjectParent│ │ │ └────────────┘ ┌─┴─┴┐ │Room│ └────┘ ``` [Rooms](evennia.objects.objects.DefaultRoom) are in-game [Objects](./Objects.md) representing the root containers of all other objects. The only thing technically separating a room from any other object is that they have no `location` of their own and that default commands like `dig` creates objects of this class - so if you want to expand your rooms with more functionality, just inherit from `evennia.DefaultRoom`. To change the default room created by `dig`, `tunnel` and other default commands, change it in settings: BASE_ROOM_TYPECLASS = "typeclases.rooms.Room" The empty class in `mygame/typeclasses/rooms.py` is a good place to start! While the default Room is very simple, there are several Evennia [contribs](../Contribs/Contribs-Overview.md) customizing and extending rooms with more functionality.