# Batch processor examples Contibution by Griatch, 2012 Simple examples for the batch-processor. The batch processor is used for generating in-game content from one or more static files. Files can be stored with version control and then 'applied' to the game to create content. There are two batch processor types: - Batch-cmd processor: A list of `#`-separated Evennia commands being executed in sequence, such as `create`, `dig`, `north` etc. When running a script of this type (filename ending with `.ev`), the caller of the script will be the one performing the script's actions. - Batch-code processor: A full Python script (filename ending with `.py` that executes Evennia api calls to build, such as `evennia.create_object` or `evennia.search_object` etc. It can be divided up into comment-separated chunks so one can execute only parts of the script at a time (in this way it's a little different than a normal Python file). ## Usage To test the two example batch files, you need `Developer` or `superuser` permissions, be logged into the game and run of > batchcommand/interactive tutorials.batchprocessor.example_batch_cmds > batchcode/interactive tutorials.batchprocessor.example_batch_code The `/interactive` drops you in interactive mode so you can follow along what the scripts do. Skip it to build it all at once. Both commands produce the same results - they create a red-button object, a table and a chair. If you run either with the `/debug` switch, the objects will be deleted afterwards (for quick tests of syntax that you don't want to spam new objects, for example). ---- This document page is generated from `evennia/contrib/tutorials/batchprocessor/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.