# Containers Contribution by InspectorCaracal (2023) Adds the ability to put objects into other container objects by providing a container typeclass and extending certain base commands. ## Installation To install, import and add the `ContainerCmdSet` to `CharacterCmdSet` in your `default_cmdsets.py` file: ```python from evennia.contrib.game_systems.containers import ContainerCmdSet class CharacterCmdSet(default_cmds.CharacterCmdSet): # ... def at_cmdset_creation(self): # ... self.add(ContainerCmdSet) ``` This will replace the default `look` and `get` commands with the container-friendly versions provided by the contrib as well as add a new `put` command. ## Usage The contrib includes a `ContribContainer` typeclass which has all of the set-up necessary to be used as a container. To use, all you need to do is create an object in-game with that typeclass - it will automatically inherit anything you implemented in your base Object typeclass as well. create bag:game_systems.containers.ContribContainer The contrib's `ContribContainer` comes with a capacity limit of a maximum number of items it can hold. This can be changed per individual object. In code: ```py obj.capacity = 5 ``` In game: set box/capacity = 5 You can also make any other objects usable as containers by setting the `get_from` lock type on it. lock mysterious box = get_from:true() ## Extending The `ContribContainer` class is intended to be usable as-is, but you can also inherit from it for your own container classes to extend its functionality. Aside from having the container lock pre-set on object creation, it comes with three main additions: ### `capacity` property `ContribContainer.capacity` is an `AttributeProperty` - meaning you can access it in code with `obj.capacity` and also set it in game with `set obj/capacity = 5` - which represents the capacity of the container as an integer. You can override this with a more complex representation of capacity on your own container classes. ### `at_pre_get_from` and `at_pre_put_in` methods These two methods on `ContribContainer` are called as extra checks when attempting to either get an object from, or put an object in, a container. The contrib's `ContribContainer.at_pre_get_from` doesn't do any additional validation by default, while `ContribContainer.at_pre_put_in` does a simple capacity check. You can override these methods on your own child class to do any additional capacity or access checks. ---- This document page is generated from `evennia/contrib/game_systems/containers/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.