# EvAdventure Contrib by Griatch 2023- ```{warning} NOTE - this tutorial is WIP and NOT complete yet! You will still learn things from it, but don't expect perfection. ``` A complete example MUD using Evennia. This is the final result of what is implemented if you follow [Part 3 of the Getting-Started tutorial](../Howtos/Beginner-Tutorial/Part3/Beginner-Tutorial-Part3-Overview.md). It's recommended that you follow the tutorial step by step and write your own code. But if you prefer you can also pick apart or use this as a starting point for your own game. ## Features - Uses a MUD-version of the [Knave](https://rpggeek.com/rpg/50827/knave) old-school fantasy ruleset by Ben Milton (classless and overall compatible with early edition D&D), released under the Creative Commons Attribution (all uses, including commercial are allowed as long as attribution is given). - Character creation using an editable character sheet - Weapons, effects, healing and resting - Two alternative combat systems (turn-based and twitch based) - Magic (three spells) - NPC/mobs with simple AI. - Simple Quest system. - Small game world. - Coded using best Evennia practices, with unit tests. ## Installation TODO ---- This document page is generated from `evennia/contrib/tutorials/evadventure/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.