# Legacy Comms-commands Contribution by Griatch 2021 In Evennia 1.0+, the old Channel commands (originally inspired by MUX) were replaced by the single `channel` command that performs all these functions. This contrib (extracted from Evennia 0.9.5) breaks out the functionality into separate Commands more familiar to MU* users. This is just for show though, the main `channel` command is still called under the hood. | Contrib syntax | Default `channel` syntax | | -------------- | --------------------------------------------------------- | | `allcom` | `channel/all` and `channel` | | `addcom` | `channel/alias`, `channel/sub` and `channel/unmute` | | `delcom` | `channel/unalias`, `alias/unsub` and `channel/mute` | | `cboot` | `channel/boot` (`channel/ban` and `/unban` not supported) | | `cwho` | `channel/who` | | `ccreate` | `channel/create` | | `cdestroy` | `channel/destroy` | | `clock` | `channel/lock` | | `cdesc` | `channel/desc` | ## Installation - Import the `CmdSetLegacyComms` cmdset from this module into `mygame/commands/default_cmdsets.py` - Add it to the CharacterCmdSet's `at_cmdset_creation` method (see below). - Reload the server. ```python # in mygame/commands/default_cmdsets.py # .. from evennia.contrib.base_systems.mux_comms_cmds import CmdSetLegacyComms # <---- class CharacterCmdSet(default_cmds.CharacterCmdSet): # ... def at_cmdset_creation(self): # ... self.add(CmdSetLegacyComms) # <---- ``` Note that you will still be able to use the `channel` command; this is actually still used under the hood by these commands. ---- This document page is generated from `evennia/contrib/base_systems/mux_comms_cmds/README.md`. Changes to this file will be overwritten, so edit that file rather than this one.