# Adding Weather messages to a Room This tutorial will have us create a simple weather system for our MUD. The way we want to use this is to have all outdoor rooms echo weather-related messages to the room at regular and semi-random intervals. Things like "Clouds gather above", "It starts to rain" and so on. One could imagine every outdoor room in the game having a script running on themselves that fires regularly. For this particular example it is however more efficient to do it another way, namely by using a "ticker-subscription" model. The principle is simple: Instead of having each Object individually track the time, they instead subscribe to be called by a global ticker who handles time keeping. Not only does this centralize and organize much of the code in one place, it also has less computing overhead. Evennia's [TickerHandler](../Components/TickerHandler.md) specifically offers such a subscription model. We will use it for our weather system. We will create a new WeatherRoom typeclass that is aware of the day-night cycle. ```{code-block} python :linenos: :emphasize-lines: import random from evennia import DefaultRoom, TICKER_HANDLER ECHOES = ["The sky is clear.", "Clouds gather overhead.", "It's starting to drizzle.", "A breeze of wind is felt.", "The wind is picking up"] # etc class WeatherRoom(DefaultRoom): "This room is ticked at regular intervals" def at_object_creation(self): "called only when the object is first created" TICKER_HANDLER.add(60 * 60, self.at_weather_update) def at_weather_update(self, *args, **kwargs): "ticked at regular intervals" echo = random.choice(ECHOES) self.msg_contents(echo) ``` In the `at_object_creation` method, we simply added ourselves to the TickerHandler and tell it to call `at_weather_update` every hour (`60*60` seconds). During testing you might want to play with a shorter time duration. For this to work we also create a custom hook `at_weather_update(*args, **kwargs)`, which is the call sign required by TickerHandler hooks. Henceforth the room will inform everyone inside it when the weather changes. This particular example is of course very simplistic - the weather echoes are just randomly chosen and don't care what weather came before it. Expanding it to be more realistic is a useful exercise.