# Start Stop Reload You control Evennia from your game folder (we refer to it as `mygame/` here), using the `evennia` program. If the `evennia` program is not available on the command line you must first install Evennia as described on the [Installation](./Installation.md) page. ```{sidebar} evennia not found? If you ever try the `evennia` command and get an error complaining that the command is not available, make sure your [virtualenv](./Installation-Git.md#virtualenv) is active. On Windows you may need to to run `py -m evennia` once first. ``` Below are described the various management options. Run evennia -h to give you a brief help and evennia menu to give you a menu with options. ## Starting Evennia Evennia consists of two components, the Evennia [Portal and Server](../Components/Portal-And-Server.md). Briefly, the *Server* is what is running the mud. It handles all game-specific things but doesn't care exactly how players connect, only that they have. The *Portal* is a gateway to which players connect. It knows everything about telnet, ssh, webclient protocols etc but very little about the game. Both are required for a functioning game. evennia start The above command will start the Portal, which in turn will boot up the Server. The command will print a summary of the process and unless there is an error you will see no further output. Both components will instead log to log files in `mygame/server/logs/`. For convenience you can follow those logs directly in your terminal by attaching `-l` to commands: evennia -l Will start following the logs of an already running server. When starting Evennia you can also do evennia start -l > To stop viewing the log files, press `Ctrl-C` (`Cmd-C` on Mac). ## Reloading The act of *reloading* means the Portal will tell the Server to shut down and then boot it back up again. Everyone will get a message and the game will be briefly paused for all accounts as the server reboots. Since they are connected to the *Portal*, their connections are not lost. Reloading is as close to a "warm reboot" you can get. It reinitializes all code of Evennia, but doesn't kill "persistent" [Scripts](../Components/Scripts.md). It also calls `at_server_reload()` hooks on all objects so you can save eventual temporary properties you want. From in-game the `reload` command is used. You can also reload the server from outside the game: evennia reload Sometimes reloading from "the outside" is necessary in case you have added some sort of bug that blocks in-game input. ## Stopping A full shutdown closes Evennia completely, both Server and Portal. All accounts will be booted and systems saved and turned off cleanly. From inside the game you initiate a shutdown with the `shutdown` command. From command line you do evennia stop You will see messages of both Server and Portal closing down. All accounts will see the shutdown message and then be disconnected. ## Foreground mode Normally, Evennia runs as a 'daemon', in the background. If you want you can start either of the processes (but not both) as foreground processes in *interactive* mode. This means they will log directly to the terminal (rather than to log files that we then echo to the terminal) and you can kill the process (not just the log-file view) with `Ctrl-C`. evennia istart will start/restart the *Server* in interactive mode. This is required if you want to run a [debugger](../Coding/Debugging.md). Next time you `evennia reload` the server, it will return to normal mode. evennia ipstart will start the *Portal* in interactive mode. If you do `Ctrl-C`/`Cmd-C` in foreground mode, the component will stop. You'll need to run `evennia start` to get the game going again. ## Resetting *Resetting* is the equivalent of a "cold reboot" - the Server will shut down and then restarted again, but will behave as if it was fully shut down. As opposed to a "real" shutdown, no accounts will be disconnected during a reset. A reset will however purge all non-persistent scripts and will call `at_server_shutdown()` hooks. It can be a good way to clean unsafe scripts during development, for example. From in-game the `reset` command is used. From the terminal: evennia reset ## Rebooting This will shut down *both* Server and Portal, which means all connected players will lose their connection. It can only be initiated from the terminal: evennia reboot This is identical to doing these two commands: evennia stop evennia start ## Status and info To check basic Evennia settings, such as which ports and services are active, this will repeat the initial return given when starting the server: evennia info You can also get a briefer run-status from both components with this command evennia status This can be useful for automating checks to make sure the game is running and is responding. ## Killing (Linux/Mac only) In the extreme case that neither of the server processes locks up and does not respond to commands, []()you can send them kill-signals to force them to shut down. To kill only the Server: evennia skill To kill both Server and Portal: evennia kill Note that this functionality is not supported on Windows. ## Django options The `evennia` program will also pass-through options used by the `django-admin`. These operate on the database in various ways. ```bash evennia migrate # migrate the database evennia shell # launch an interactive, django-aware python shell evennia dbshell # launch the database shell ``` For (many) more options, see [the django-admin docs](https://docs.djangoproject.com/en/4.1/ref/django-admin/#usage). ## Advanced handling of Evennia processes If you should need to manually manage Evennia's processors (or view them in a task manager program such as Linux' `top` or the more advanced `htop`), you will find the following processes to be related to Evennia: * 1 x `twistd ... evennia/server/portal/portal.py` - this is the Portal process. * 3 x `twistd ... server.py` - One of these processes manages Evennia's Server component, the main game. The other processes (with the same name but different process id) handle's Evennia's internal web server threads. You can look at `mygame/server/server.pid` to determine which is the main process. ### Syntax errors during live development During development, you will usually modify code and then reload the server to see your changes. This is done by Evennia re-importing your custom modules from disk. Usually bugs in a module will just have you see a traceback in the game, in the log or on the command line. For some really serious syntax errors though, your module might not even be recognized as valid Python. Evennia may then fail to restart correctly. From inside the game you see a text about the Server restarting followed by an ever growing list of "...". Usually this only lasts a very short time (up to a few seconds). If it seems to go on, it means the Portal is still running (you are still connected to the game) but the Server-component of Evennia failed to restart (that is, it remains in a shut-down state). Look at your log files or terminal to see what the problem is - you will usually see a clear traceback showing what went wrong. Fix your bug then run evennia start Assuming the bug was fixed, this will start the Server manually (while not restarting the Portal). In-game you should now get the message that the Server has successfully restarted.