Source code for evennia.contrib.base_systems.ingame_python.utils

"""
Functions to extend the event system.

These functions are to be used by developers to customize events and callbacks.

"""

from django.conf import settings

from evennia import ScriptDB, logger
from evennia.contrib.base_systems.custom_gametime import UNITS, gametime_to_realtime
from evennia.contrib.base_systems.custom_gametime import (
    real_seconds_until as custom_rsu,
)
from evennia.utils.create import create_script
from evennia.utils.gametime import real_seconds_until as standard_rsu
from evennia.utils.utils import class_from_module

# Temporary storage for events waiting for the script to be started
EVENTS = []


[docs]def get_event_handler(): """Return the event handler or None.""" try: script = ScriptDB.objects.get(db_key="event_handler") except ScriptDB.DoesNotExist: logger.log_trace("Can't get the event handler.") script = None return script
[docs]def register_events(path_or_typeclass): """ Register the events in this typeclass. Args: path_or_typeclass (str or type): the Python path leading to the class containing events, or the class itself. Returns: The typeclass itself. Notes: This function will read events from the `_events` class variable defined in the typeclass given in parameters. It will add the events, either to the script if it exists, or to some temporary storage, waiting for the script to be initialized. """ if isinstance(path_or_typeclass, str): typeclass = class_from_module(path_or_typeclass) else: typeclass = path_or_typeclass typeclass_name = typeclass.__module__ + "." + typeclass.__name__ try: storage = ScriptDB.objects.get(db_key="event_handler") assert storage.ndb.events is not None except (ScriptDB.DoesNotExist, AssertionError): storage = EVENTS # If the script is started, add the event directly. # Otherwise, add it to the temporary storage. for name, tup in getattr(typeclass, "_events", {}).items(): if len(tup) == 4: variables, help_text, custom_call, custom_add = tup elif len(tup) == 3: variables, help_text, custom_call = tup custom_add = None elif len(tup) == 2: variables, help_text = tup custom_call = None custom_add = None else: variables = help_text = custom_call = custom_add = None if isinstance(storage, list): storage.append((typeclass_name, name, variables, help_text, custom_call, custom_add)) else: storage.add_event(typeclass_name, name, variables, help_text, custom_call, custom_add) return typeclass
# Custom callbacks for specific event types
[docs]def get_next_wait(format): """ Get the length of time in seconds before format. Args: format (str): a time format matching the set calendar. Returns: until (int or float): the number of seconds until the event. usual (int or float): the usual number of seconds between events. format (str): a string format representing the time. Notes: The time format could be something like "2018-01-08 12:00". The number of units set in the calendar affects the way seconds are calculated. """ calendar = getattr(settings, "EVENTS_CALENDAR", None) if calendar is None: logger.log_err( "A time-related event has been set whereas " "the gametime calendar has not been set in the settings." ) return elif calendar == "standard": rsu = standard_rsu units = ["min", "hour", "day", "month", "year"] elif calendar == "custom": rsu = custom_rsu back = dict([(value, name) for name, value in UNITS.items()]) sorted_units = sorted(back.items()) del sorted_units[0] units = [n for v, n in sorted_units] params = {} for delimiter in ("-", ":"): format = format.replace(delimiter, " ") pieces = list(reversed(format.split())) details = [] i = 0 for uname in units: try: piece = pieces[i] except IndexError: break if not piece.isdigit(): logger.log_trace( "The time specified '{}' in {} isn't " "a valid number".format(piece, format) ) return # Convert the piece to int piece = int(piece) params[uname] = piece details.append("{}={}".format(uname, piece)) if i < len(units): next_unit = units[i + 1] else: next_unit = None i += 1 params["sec"] = 0 details = " ".join(details) until = rsu(**params) usual = -1 if next_unit: kwargs = {next_unit: 1} usual = gametime_to_realtime(**kwargs) return until, usual, details
[docs]def time_event(obj, event_name, number, parameters): """ Create a time-related event. Args: obj (Object): the object on which sits the event. event_name (str): the event's name. number (int): the number of the event. parameters (str): the parameter of the event. """ seconds, usual, key = get_next_wait(parameters) script = create_script( "evennia.contrib.base_systems.ingame_python.scripts.TimeEventScript", interval=seconds, obj=obj, ) script.key = key script.desc = "event on {}".format(key) script.db.time_format = parameters script.db.number = number script.ndb.usual = usual
[docs]def keyword_event(callbacks, parameters): """ Custom call for events with keywords (like push, or pull, or turn...). Args: callbacks (list of dict): the list of callbacks to be called. parameters (str): the actual parameters entered to trigger the callback. Returns: A list containing the callback dictionaries to be called. Notes: This function should be imported and added as a custom_call parameter to add the event when the event supports keywords as parameters. Keywords in parameters are one or more words separated by a comma. For instance, a 'push 1, one' callback can be set to trigger when the player 'push 1' or 'push one'. """ key = parameters.strip().lower() to_call = [] for callback in callbacks: keys = callback["parameters"] if not keys or key in [p.strip().lower() for p in keys.split(",")]: to_call.append(callback) return to_call
[docs]def phrase_event(callbacks, parameters): """ Custom call for events with keywords in sentences (like say or whisper). Args: callbacks (list of dict): the list of callbacks to be called. parameters (str): the actual parameters entered to trigger the callback. Returns: A list containing the callback dictionaries to be called. Notes: This function should be imported and added as a custom_call parameter to add the event when the event supports keywords in phrases as parameters. Keywords in parameters are one or more words separated by a comma. For instance, a 'say yes, okay' callback can be set to trigger when the player says something containing either "yes" or "okay" (maybe 'say I don't like it, but okay'). """ phrase = parameters.strip().lower() # Remove punctuation marks punctuations = ',.";?!' for p in punctuations: phrase = phrase.replace(p, " ") words = phrase.split() words = [w.strip("' ") for w in words if w.strip("' ")] to_call = [] for callback in callbacks: keys = callback["parameters"] if not keys or any(key.strip().lower() in words for key in keys.split(",")): to_call.append(callback) return to_call
[docs]class InterruptEvent(RuntimeError): """ Interrupt the current event. You shouldn't have to use this exception directly, probably use the `deny()` function that handles it instead. """ pass