evennia.contrib.game_systems.turnbattleΒΆ
Turnbattle system - Tim Ashley Jenkins 2017
- evennia.contrib.game_systems.turnbattle.tb_basic
ACTIONS_PER_TURNBasicCombatRulesBasicCombatRules.roll_init()BasicCombatRules.get_attack()BasicCombatRules.get_defense()BasicCombatRules.get_damage()BasicCombatRules.apply_damage()BasicCombatRules.at_defeat()BasicCombatRules.resolve_attack()BasicCombatRules.combat_cleanup()BasicCombatRules.is_in_combat()BasicCombatRules.is_turn()BasicCombatRules.spend_action()
COMBAT_RULESTBBasicCharacterTBBasicTurnHandlerTBBasicTurnHandler.rulesTBBasicTurnHandler.at_script_creation()TBBasicTurnHandler.at_stop()TBBasicTurnHandler.at_repeat()TBBasicTurnHandler.initialize_for_combat()TBBasicTurnHandler.start_turn()TBBasicTurnHandler.next_turn()TBBasicTurnHandler.turn_end_check()TBBasicTurnHandler.join_fight()TBBasicTurnHandler.DoesNotExistTBBasicTurnHandler.MultipleObjectsReturnedTBBasicTurnHandler.pathTBBasicTurnHandler.typename
CmdFightCmdAttackCmdPassCmdDisengageCmdRestCmdCombatHelpBattleCmdSet
- evennia.contrib.game_systems.turnbattle.tb_equip
- evennia.contrib.game_systems.turnbattle.tb_items
DEF_DOWN_MODItemCombatRulesItemCombatRules.get_attack()ItemCombatRules.get_defense()ItemCombatRules.get_damage()ItemCombatRules.resolve_attack()ItemCombatRules.spend_item_use()ItemCombatRules.use_item()ItemCombatRules.condition_tickdown()ItemCombatRules.add_condition()ItemCombatRules.itemfunc_heal()ItemCombatRules.itemfunc_add_condition()ItemCombatRules.itemfunc_cure_condition()ItemCombatRules.itemfunc_attack()
ITEMFUNCSAMULET_OF_WEAKNESSTBItemsCharacterTBItemsCharacterTestTBItemsTurnHandlerCmdFightCmdAttackCmdPassCmdDisengageCmdRestCmdCombatHelpCmdUseBattleCmdSet
- evennia.contrib.game_systems.turnbattle.tb_magic
- evennia.contrib.game_systems.turnbattle.tb_range
- evennia.contrib.game_systems.turnbattle.tests