Web Tutorial¶
Evennia uses the Django web framework as the basis of both its database configuration and the website it provides. While a full understanding of Django requires reading the Django documentation, we have provided this tutorial to get you running with the basics and how they pertain to Evennia. This text details getting everything set up. The Web-based Character view Tutorial gives a more explicit example of making a custom web page connected to your game, and you may want to read that after finishing this guide.
A Basic Overview¶
Django is a web framework. It gives you a set of development tools for building a website quickly and easily.
Django projects are split up into apps and these apps all contribute to one project. For instance, you might have an app for conducting polls, or an app for showing news posts or, like us, one for creating a web client.
Each of these applications has a urls.py
file, which specifies what
URLs are used by the app, a views.py
file
for the code that the URLs activate, a templates
directory for displaying the results of that code
in HTML for the user, and a static
folder that holds assets
like CSS, Javascript,
and Image files (You may note your mygame/web folder does not have a static
or template
folder.
This is intended and explained further below). Django applications may also have a models.py
file
for storing information in the database. We “cmd: attr(locktest, 80, compare=gt)”will not change any
models here, take a look at the New Models page (as well as the Django
docs on models) if you are interested.
There is also a root urls.py
that determines the URL structure for the entire project. A starter
urls.py
is included in the default game template, and automatically imports all of Evennia’s
default URLs for you. This is located in web/urls.py
.
Changing the logo on the front page¶
Evennia’s default logo is a fun little googly-eyed snake wrapped around a gear globe. As cute as it is, it probably doesn’t represent your game. So one of the first things you may wish to do is replace it with a logo of your own.
Django web apps all have static assets: CSS files, Javascript files, and Image files. In order to
make sure the final project has all the static files it needs, the system collects the files from
every app’s static
folder and places it in the STATIC_ROOT
defined in settings.py
. By default,
the Evennia STATIC_ROOT
is in web/static
.
Because Django pulls files from all of those separate places and puts them in one folder, it’s possible for one file to overwrite another. We will use this to plug in our own files without having to change anything in the Evennia itself.
By default, Evennia is configured to pull files you put in the web/static_overrides
after all
other static files. That means that files in static_overrides
folder will overwrite any previously
loaded files having the same path under its static folder. This last part is important to repeat:
To overload the static resource from a standard static
folder you need to replicate the path of
folders and file names from that static
folder in exactly the same way inside static_overrides
.
Let’s see how this works for our logo. The default web application is in the Evennia library itself,
in evennia/web/
. We can see that there is a static
folder here. If we browse down, we’ll
eventually find the full path to the Evennia logo file:
evennia/web/website/static/website/images/evennia_logo.png
.
Inside our static_overrides
we must replicate the part of the path inside the website’s static
folder, in other words, we must replicate website/images/evennia_logo.png
.
So, to change the logo, we need to create the folder path website/images/
in static_overrides
.
You may already have this folder structure prepared for you. We then rename our own logo file to
evennia_logo.png
and copy it there. The final path for this file would thus be:
mygame/web/static_overrides/website/images/evennia_logo.png
.
To get this file pulled in, just change to your own game directory and reload the server:
evennia reload
This will reload the configuration and bring in the new static file(s). If you didn’t want to reload the server you could instead use
evennia collectstatic
to only update the static files without any other changes.
Note: Evennia will collect static files automatically during startup. So if
evennia collectstatic
reports finding 0 files to collect, make sure you didn’t start the engine at some point - if so the collector has already done its work! To make sure, connect to the website and check so the logo has actually changed to your own version.
Note: Sometimes the static asset collector can get confused. If no matter what you do, your overridden files aren’t getting copied over the defaults, try removing the target file (or everything) in the
web/static
directory, and re-runningcollectstatic
to gather everything from scratch.
Changing the Front Page’s Text¶
The default front page for Evennia contains information about the Evennia project. You’ll probably want to replace this information with information about your own project. Changing the page template is done in a similar way to changing static resources.
Like static files, Django looks through a series of template folders to find the file it wants. The difference is that Django does not copy all of the template files into one place, it just searches through the template folders until it finds a template that matches what it’s looking for. This means that when you edit a template, the changes are instant. You don’t have to reload the server or run any extra commands to see these changes - reloading the web page in your browser is enough.
To replace the index page’s text, we’ll need to find the template for it. We’ll go into more detail
about how to determine which template is used for rendering a page in the Web-based Character view
Tutorial. For now, you should know that the template we want to change
is stored in evennia/web/website/templates/website/index.html
.
To replace this template file, you will put your changed template inside the
web/template_overrides/website
directory in your game folder. In the same way as with static
resources you must replicate the path inside the default template
directory exactly. So we must
copy our replacement template named index.html
there (or create the website
directory in
web/template_overridesif it does not exist, first). The final path to the file should thus be:
web/template_overrides/website/index.html` within your game directory.
Note that it is usually easier to just copy the original template over and edit it in place. The original file already has all the markup and tags, ready for editing.
Further reading¶
For further hints on working with the web presence, you could now continue to the Web-based Character view Tutorial where you learn to make a web page that displays in-game character stats. You can also look at Django’s own tutorial to get more insight in how Django works and what possibilities exist.