Changelog

Evennia 3.2.0

Feb 25, 2024

  • Feature: Add evennia.ON_DEMAND_HANDLER for making it easier to implement changes that are calculated on-demand (Griatch)

  • Feature: Make it possible to add custom webclient css in webclient/css/custom.css, same as for website (InspectorCaracal)

  • Feature: Component contrib got better inheritance, slot names to choose attr storage, speedups and fixes (ChrisLR)

  • Feature: Break up DefaultObject.search method into several helpers to make it easier to override (Griatch)

  • Fix: Resolve multimatch error with rpsystem contrib (Griatch)

  • Fix: Remove AMP_ENABLED setting since it services no real purpose and erroring out on setting it would make it even less useful (Griatch).

  • Feature: Remove too-strict password restrictions for Evennia logins, using django defaults instead for passwords with more varied characters.

  • Fix services command with no args would traceback (regression) (Griatch)

  • Fix: Fix wilderness contrib error moving to an already existing wilderness room (InspectorCaracal)

  • Fix: Don’t always include example the crafting recipe when using the crafting contrib (InspectorCaracal)

  • Fix: Traceback banning a channel using with only one nick (InspectorCaracal)

  • Fix: Adjust lunr search weights to void clashing of cmd-aliases over keys which caused some help entries to shadow others (InspectorCaracal)

  • Fix: Make menu/email_login contribs honor NEW_ACCOUNT_REGISTRATION_ENABLED setting (Griatch)

  • Doc fixes (InspectorCaracal, Griatch)

Evennia 3.1.1

Jan 14, 2024

  • Fix: Fix to make e.g. elvish"Hello" work correctly in language rp contrib (InspectorCaracal)

  • Fix: Fix/update of Godot client contrib to support Godot4 and latest Evennia portal changes (ChrisLR)

  • Updated doc on wiki install (InspectorCaracal)

  • Docstring fixes (bradleymarques, Griatch)

  • Doc tutorial fixes (Griatch)

Evennia 3.1.0

Jan 8, 2024

  • Feature: EvMenu will only use one column of options in screenreader mode (InspectorCaracal)

  • Feature: Add VS code files to default gitignore (InspectorCaracal)

  • Fix: Errors when using the default create command (InspectorCaracal).

  • Fix: tunnel command didn’t work with custom prefix (chromancer).

  • Fix: Error when falling back to default cmdset fallback (InspectorCaracal)

  • Fix: character_creator updated with new chargen system refactor in Evennia 3.0.0; fix issue not repspecting START_LOCATION (InspectorCaracal)

  • Fix: Default-add ‘where’ as a LUNR search exception, since it’s a common mud command that should not be ignored. (alephate)

  • Fix: Make sure global scripts start properly on restart (InspectorCaracal)

  • Fix: Fix time-of-day issue in ExpandedRoom contrib (jaborsh)

  • Doc fixes (homeofpoe, gas-public-wooden-clean, InspectorCaracal, Griatch)

Evennia 3.0.0

Dec 20, 2023

  • Dependency: Twisted 23.10 (<24) to address upstream CVE alert.

  • Dependency (potentially Backwards incompatible): Django 4.2 (<4.3). Increases minimum supported versions of MariaDB, MySQL and PostgreSQL, see django release nodes

  • Feature (Backwards incompatible): OptionHandler.set now returns BaseOption rather than its .value. Instead access .value or .display() on this return for more control. (Volund)

  • Feature: (Backwards incompatible): Refactor home page into multiple sub-parts for easier overriding and composition (johnnyvoruz)

  • Feature: (Potentially Backwards incompatible): Make build commands easier to override, with new utility hooks (Volund)

  • Feature: Allow passing text_kwargs kwarg to EvMore.msg in order to expand the outputfunc used for every evmore page.

  • Feature: Allow Discord bot to change user’s nickname and assign roles for a user on a given server (holl0wstar).

  • Feature: Make EvenniaAdminSite include custom models better; adds DJANGO_ADMIN_APP_ORDER and DJANGO_ADMIN_APP_EXCLUDE as modifable settings.(Volund)

  • Feature: Handling of the .db._playable_characters helper methods. Also adds events hooks to modify effects when this list changes (Volund) avoiding race conditions until server starts (Volund)

  • Feature: Add $your() and $Your() for actor stance emoting (Volund)

  • Feature: Add Account.get_character_slots(), .get_available_character_slots(), .check_available_slots and at_post_create_character methods to allow better customization of character creation (Volund)

  • Feature: Refactor/cleanup of Evennia server/portal startup files into services for easier overriding (Volund)

  • Feature: Add support for Attribute-categories when using the monitorhandler with input funcs to monitor Attribute changes.

  • Feature: Add Command.cmdset_source, referring to the cmdset each command was originally pulled from (Volund)

  • Feature: Add access_type as optional kwarg to lockfuncs (Volund)

  • Feature: New middleware for checking IP/subnets from requests. New tools evennia.utils.match_ip and utils.ip_from_request to help. (Volund)

  • Feature: Refactored almost all default commands to use Command.msg over the command.caller.msg direct call (more flexible) (Volund)

  • Feature: Refactor cmdhandler to be more extensible; make cmd merge a bit more deterministic (Volund)

  • Feature: Make Fallback AJAX web client more customizable (same as the websocket client) (Volund)

  • Feature: Add unique id to each webclient instance, separates play sessions run from the same browser. (InpsectorCaracal)

  • Feature: Make the rpsystem contrib’s prefix (/ by default) configurable with a setting (used to be hard-coded) (InspectorCaracal)

  • Fix (Backwards incompatible): Change settings._TEST_ENVIRONMENT to settings.TEST_ENVIRONMENT to address issues during refactored startup sequence.

  • Fix: New generate_default_locks() method on typeclasses; .create and lockhandler.add() will now properly handle emptry strings (Volund)

  • Fix: Make sure Global scripts only start in one place,

  • Fix: Make account-post-login-fail signal fire properly. Add CUSTOM_SIGNAL for adding one’s own signals (Volund)

  • Fix: Missing recache step in ObjectSessionHandler (InspectorCaracal)

  • Fix: Evennia is its own MSSP family now, so we should return that instead of ‘Custom’ (InspectorCaracal)

  • Fix: Traceback when creating objects with initial nattributes (InspectorCaracal)

  • Fix: Make sure ScriptHandler.add does not fail if passed an instantiated script. (Volund)

  • Fix: CmdHelp was using the wrong protocol-key identifier when routing to the ajax web client.

  • Fix: Resolve if/elif bug in XYZGrid contrib launch command (jaborsh)

  • fix: Made XYZGrid query zcoords in a case-insensitive manner.

  • Fix: Fix BaseOption.display to always return a string.

  • Fix: Fix so Portal resets server_restart_mode flag when having successfully reconnected to the Server after a restart. (InspectorCaracal)

  • Fix: Fix gendersub contrib to use proper pronoun when referencing other objects than oneself (InspectorCaracal)

  • Fix: Fix of monitoring Attributes with categories (scyfris)

  • Docs & docstrings: Lots of Typo and other fixes (iLPdev, InspectorCaracal, jaborsh, HouseOfPoe, Griatch etc)

  • Beginner tutorial: Cleanup and starting earlier with explaining how to add to the default cmdsets (Griatch).

Evennia 2.3.0

Sept 3, 2023

  • Feat: EvMenu tooltips for multiple help categories in a node (Seannio).

  • Feat: Default examine command now also shows an account’s last_login (michaelfaith84)

  • Fix: Portal would accidentally start global scripts. (blongden)

  • Fix: Traceback when printing CounterTrait contrib objects. (InspectorCaracal)

  • Fix: Typo in evadventure twitch combat’s call of create_combathandler.

  • Docs: Fix bug in evadventure equipmenthandler blocking creation of npcs. in-game (Griatch).

  • Docs: Plenty of typo fixes (iLPDev, moldikins, Griatch), others)

Evennia 2.2.0

Aug 6, 2023

  • Contrib: Large-language-model (LLM) AI integration; allows NPCs to talk using responses from an LLM server.

  • Fix: Make sure at_server_reload is called also on non-repeating Scripts.

  • Fix: Webclient was not giving a proper error when sending an unknown outputfunc to it.

  • Fix: Make py command always send strings unless client_raw flag is set.

  • Fix: Script.start with an integer start_delay caused a traceback.

  • Fix: Removing “Guest” from the permission-hierarchy setting messed up access.

  • Docs: Remove doc pages for Travis/TeamCity CI tools, they were both very much out of date, and Travis is not free for OSS anymore.

  • Docs: A lot fixes of typos and bugs in tutorials.

Evennia 2.1.0

July 14, 2023

  • Fix: The new ExtendedRoom contrib has a bug when dug with no descriptions.

  • Fix: Clean up get_sides function in evadventure tutorial to return also the calling combatant with its allies return, to make it easier to reason around.

  • Feature: Add SSL_CERTIFICATE_ISSUERS setting for customizing Telnet+SSL.

  • Contrib: Refactored dice.roll contrib function to use safe_eval. Can now optionally be used as dice.roll("2d10 + 4 > 10"). Old way works too.

  • Lots of doc updates.

Evennia 2.0.1

June 17, 2023

  • Fix: A look-bug in the ExtendedRoom contrib (InspectorCaracal)

Evennia 2.0.0

June 10, 2023

  • Possible backwards incompatibility: Updated contrib ExtendedRoom now supports arbitrary room-states, state-based descriptions, embedded funcparser tags, details and random messages. While this feature is made to be as backwards-compatible as possible, so many people depend on this contrib class that we are updating the major Evennia version to indicate the big changes.

  • New Contrib: Container typeclass with new commands for storing and retrieving things inside them (InspectorCaracal)

  • Feature: Add TagCategoryProperty for setting categories with multiple tags as properties directly on objects. Complements TagProperty.

  • Feature: Attribute-support for saving/loading deques with maxlen= set.

  • Feature: Refactor to provide evennia.SESSION_HANDLER for easier overloading and less risks of circular import problems (Volund)

  • Fix: Allow webclient’s goldenlayout UI (default) to understand msg cls kwarg for customizing the CSS class for every resulting div (friarzen)

  • Fix: The AttributeHandler.all() now actually accepts category= as keyword arg, like our docs already claimed it should (Volund)

  • Fix: TickerHandler store key updating was refactored, fixing an issue with updating intervals (InspectorCaracal)

  • Docs: Removed warning about Python3.11 on Windows; upstream Twistd now supports 3.11 on Windows.

  • Docs: New Beginner-Tutorial lessons for NPCs, Base-Combat Twitch-Combat and Turnbased-combat (note that the Beginner tutorial is still WIP).

  • Stabilize how to make the major update in the docs.

  • Fix: A lot of other minor bug fixes.

Evennia 1.3.0

Apr 29, 2023

  • Feature: Better ANSI color fallbacks (InspectorCaracal).

  • Feature: Add support for saving deque with maxlen to Attributes (before maxlen was ignored).

  • Fix: The username validator did not display errors correctly in web registration form.

  • Fix: Components contrib had issues with inherited typeclasses (ChrisLR)

  • Fix: f-string fix in clothing contrib (aMiss-aWry)

  • Fix: Have EvenniaTestCase properly flush idmapper cache (bradleymarques)

  • Tools: More unit tests for scripts (Storsorken)

  • Docs: Made separate doc pages for Exits, Characters and Rooms. Expanded on how to change the description of an in-game object with templating.

  • Docs: A multitude of doc issues and typos fixed.

Evennia 1.2.1

Feb 26, 2023

  • Bug fix: Make sure command parser gives precedence to longer cmd-aliases. So if sending smile at and the cmd smile has alias smile at, the match is ordered so the result is never interpreted as smile with an argument at.

  • Bug fix: || (escaped color tags) were parsed too early in help entries, leading to colors when wanting a | separator

  • Bug fix: Make sure spawned objects get typeclass_path pointing to the true location rather than alias (in line with create_object).

  • Bug fix: Building Menu contrib menu no using Replace over Union mergetype to avoid clashing with in-game commands while building

  • Feature: RPSystem contrib sdesc command can now view/delete your sdesc.

  • Bug fix: Change so script obj = [scriptname|id] is required to manipulate scripts on objects; script scriptname|id only works on global scripts.

  • Doc: Add warning about Django-wiki (in wiki tutorial) only supporting Django <4.0.

  • Doc: Expanded XYZGrid docstring to clarify MapLink class will not itself spawn anything, children must define their prototypes explicitly.

  • Doc: Explained why AttributeProperty.at_get/set will not be called if accessing the Attribute from the AttributeHandler (bypassing the property)

  • Bug fix: Evtable options showed spurious empty lines if set without desc

  • Usage fix: The teleport: and teleport_here: locks where checked in CmdTeleport, but not actually set on any entities. These locks are now set with defaults on all objects,characters,rooms and exits.

Evennia 1.2.0

Feb 25, 2023

  • Bug fix: TagHandler.get did not consistently cast to string (aMiss-aWry)

  • Bug fix: Channels hard to manage if given in different case (aMiss-aWry)

  • Feature: logger.delete_log function for deleting custom logs from inside the server (aMiss-aWry)

  • Doc: Nginx setup (InspectorCaracal)

  • Feature: Add fly/dive commands to XYZGrid contrib to showcase treating its Z-axis as a full 3D grid. Also fixed minor bug in XYZGrid contrib when using a Z axis named using an integer rather than a string.

  • Bug fix: $an() inlinefunc didn’t understand to use ‘an’ words starting with a capital vowel

  • Bug fix: Another case of the ‘duplicate Discord bot connections’ bug (InspectorCaracal)

  • Fix: Make XYZGrid contrib’s MapParserErrors more succinct

Evennia 1.1.1

Jan 15, 2023

  • Bug fix: Better handler malformed alias-regex given to nickhandler. A regex-relevant character in a channel alias could cause server to not restart.

  • Feature: Add attr keyword to create_channel. This allows setting attributes on channels at creation, also from DEFAULT_CHANNELS definitions.

Evennia 1.1.0

Jan 7, 2023

  • Stop new registrations with settings.NEW_ACCOUNT_REGISTRATION_ENABLED (inspectorcaracal)

  • Bug fixes.

Evennia 1.0.2

Dec 21, 2022

  • Bug fix release. Fix more issues with discord bot reconnecting. Some doc updates.

Evennia 1.0.1

Dec 7, 2022

  • Bug fix release. Main issue was reconnect bug for discord bot.

Evennia 1.0.0

2019-2022

Changed to using main branch to follow github standard. Old master branch remains for now but will not be used anymore, so as to not break installs during transition.

Also changing to using semantic versioning with this version.

Increase requirements: Django 4.1+, Twisted 22.10+ Python 3.10, 3.11. PostgreSQL 11+.

  • New drop:holds() lock default to limit dropping nonsensical things. Access check defaults to True for backwards-compatibility in 0.9, will be False in 1.0

  • REST API allows you external access to db objects through HTTP requests (Tehom)

  • Object.normalize_name and .validate_name added to (by default) enforce latinify on character name and avoid potential exploits using clever Unicode chars (trhr)

  • New utils.format_grid for easily displaying long lists of items in a block.

  • Using lunr search indexing for better help matching and suggestions. Also improve the main help command’s default listing output.

  • Added content_types indexing to DefaultObject’s ContentsHandler. (volund)

  • Made most of the networking classes such as Protocols and the SessionHandlers replaceable via settings.py for modding enthusiasts. (volund)

  • The initial_setup.py file can now be substituted in settings.py to customize initial game database state. (volund)

  • Added new Traits contrib, converted and expanded from Ainneve project.

  • Added new requirements_extra.txt file for easily getting all optional dependencies.

  • Change default multi-match syntax from 1-obj, 2-obj to obj-1, obj-2.

  • Make object.search support ‘stacks=0’ keyword - if >0, the method will return N identical matches instead of triggering a multi-match error.

  • Add tags.has() method for checking if an object has a tag or tags (PR by ChrisLR)

  • Make IP throttle use Django-based cache system for optional persistence (PR by strikaco)

  • Renamed Tutorial classes “Weapon” and “WeaponRack” to “TutorialWeapon” and “TutorialWeaponRack” to prevent collisions with classes in mygame

  • New crafting contrib, adding a full crafting subsystem (Griatch 2020)

  • The rplanguage contrib now auto-capitalizes sentences and retains ellipsis (…). This change means that proper nouns at the start of sentences will not be treated as nouns.

  • Make MuxCommand lhs/rhslist always be lists, also if empty (used to be the empty string)

  • Fix typo in UnixCommand contrib, where help was given as --hel.

  • Latin (la) i18n translation (jamalainm)

  • Made the evennia dir possible to use without gamedir for purpose of doc generation.

  • Make Scripts’ timer component independent from script object deletion; can now start/stop timer without deleting Script. The .persistent flag now only controls if timer survives reload - Script has to be removed with .delete() like other typeclassed entities.

  • Add utils.repeat and utils.unrepeat as shortcuts to TickerHandler add/remove, similar to how utils.delay is a shortcut for TaskHandler add.

  • Refactor the classic red_button example to use utils.delay/repeat and modern recommended code style and paradigms instead of relying on Scripts for everything.

  • Expand CommandTest with ability to check multiple message-receivers; inspired by PR by user davewiththenicehat. Also add new doc string.

  • Add central FuncParser as a much more powerful replacement for the old parse_inlinefunc function.

  • Attribute/NAttribute got a homogenous representation, using intefaces, both AttributeHandler and NAttributeHandler has same api now.

  • Add evennia/utils/verb_conjugation for automatic verb conjugation (English only). This is useful for implementing actor-stance emoting for sending a string to different targets.

  • New version of Italian translation (rpolve)

  • utils.evmenu.ask_yes_no is a helper function that makes it easy to ask a yes/no question to the user and respond to their input. This complements the existing get_input helper.

  • Allow sending messages with page/tell without a = if target name contains no spaces.

  • New FileHelpStorage system allows adding help entries via external files.

  • sethelp command now warns if shadowing other help-types when creating a new entry.

  • Help command now uses view lock to determine if cmd/entry shows in index and read lock to determine if it can be read. It used to be view in the role of the latter. Migration swaps these around.

  • In modules given by settings.PROTOTYPE_MODULES, spawner will now first look for a global list PROTOTYPE_LIST of dicts before loading all dicts in the module as prototypes.

  • New Channel-System using the channel command and nicks. Removed the ChannelHandler and the concept of a dynamically created ChannelCmdSet.

  • Add Msg.db_receiver_external field to allowe external, string-id message-receivers.

  • Renamed app.css to website.css for consistency. Removed old prosimii-css files.

  • Remove mygame/web/static_overrides and -template_overrides, reorganize website/admin/client/api into a more consistent structure for overriding. Expanded webpage documentation considerably.

  • REST API list-view was shortened (#2401). New CSS/HTML. Add ReDoc for API autodoc page.

  • Update and fix dummyrunner with cleaner code and setup.

  • Made iter_to_str format prettier strings, using Oxford comma.

  • Added an MXP anchor tag to also support clickable web links.

  • New tasks command for managing tasks started with utils.delay (PR by davewiththenicehat)

  • Make help index output clickable for webclient/clients with MXP (PR by davewiththenicehat)

  • Custom evennia launcher commands (e.g. evennia mycmd foo bar). Add new commands as callables accepting *args, as settings.EXTRA_LAUNCHER_COMMANDS = {'mycmd': 'path.to.callable', ...}.

  • New XYZGrid contrib, adding x,y,z grid coordinates with in-game map and pathfinding. Controlled outside of the game via custom evennia launcher command.

  • Script.delete has new kwarg stop_task=True, that can be used to avoid infinite recursion when wanting to set up Script to delete-on-stop.

  • Command executions now done on copies to make sure yield don’t cause crossovers. Add Command.retain_instance flag for reusing the same command instance.

  • The typeclass command will now correctly search the correct database-table for the target obj (avoids mistakenly assigning an AccountDB-typeclass to a Character etc).

  • Merged script and scripts commands into one, for both managing global- and on-object Scripts. Moved CmdScripts and CmdObjects to commands/default/building.py.

  • Keep GMCP function case if outputfunc starts with capital letter (so cmd_name -> Cmd.Name but Cmd_nAmE -> Cmd.nAmE). This helps e.g Mudlet’s legacy Client_GUI implementation)

  • Prototypes now allow setting prototype_parent directly to a prototype-dict. This makes it easier when dynamically building in-module prototypes.

  • RPSystem contrib was expanded to support case, so /tall becomes ‘tall man’ while /Tall becomes ‘Tall man’. One can turn this off if wanting the old style.

  • Change EvTable fixed-height rebalance algorithm to fill with empty lines at end of column instead of inserting rows based on cell-size (could be mistaken for a bug).

  • Split return_appearance hook with helper methods and have it use a template string in order to make it easier to override.

  • Add validation question to default account creation.

  • Add LOCALECHO client option to add server-side echo for clients that does not support this (useful for getting a complete log).

  • Make @lazy_property decorator create read/delete-protected properties. This is because it’s used for handlers, and e.g. self.locks=[] is a common beginner mistake.

  • Add $pron() inlinefunc for pronoun parsing in actor-stance strings using msg_contents.

  • Update defauklt website to show Telnet/SSL/SSH connect info. Added new SERVER_HOSTNAME setting for use in the server:port stanza.

  • Changed all at_before/after_* hooks to at_pre/post_* for consistency across Evennia (the old names still work but are deprecated)

  • Change settings.COMMAND_DEFAULT_ARG_REGEX default from None to a regex meaning that a space or / must separate the cmdname and args. This better fits common expectations.

  • Add confirmation question to ban/unban commands.

  • Check new teleport and teleport_here lock-types in teleport command to optionally allow to limit teleportation of an object or to a specific destination.

  • Add settings.MXP_ENABLED=True and settings.MXP_OUTGOING_ONLY=True as sane defaults, to avoid known security issues with players entering MXP links.

  • Add browser name to webclient CLIENT_NAME in session.protocol_flags, e.g. "Evennia webclient (websocket:firefox)" or "evennia webclient (ajax:chrome)".

  • TagHandler.add/has(tag=...) kwarg changed to add/has(key=...) for consistency with other handlers.

  • Make DefaultScript.delete, DefaultChannel.delete and DefaultAccount.delete return bool True/False if deletion was successful (like DefaultObject.delete before them)

  • contrib.custom_gametime days/weeks/months now always starts from 1 (to match the standard calendar form … there is no month 0 every year after all).

  • AttributeProperty/NAttributeProperty to allow managing Attributes/NAttributes on typeclasses in the same way as Django fields.

  • Give build/system commands a @name to fall back to if the non-@ name is used by another command (like open and @open. If no duplicate, @ is optional.

  • Move legacy channel-management commands (ccreate, addcom etc) to a contrib since their work is now fully handled by the single channel command.

  • Expand examine command’s code to much more extensible and modular. Show attribute categories and value types (when not strings).

  • AttributeHandler.remove(key, return_exception=False, category=None, ...) changed to .remove(key, category=None, return_exception=False, ...) for consistency.

  • New command cooldown contrib for making it easier to manage commands using dynamic cooldowns between uses (owllex)

  • Restructured contrib/ folder, placing all contribs as separate packages under subfolders. All imports will need to be updated.

  • Made MonitorHandler.add/remove support category for monitoring Attributes with a category (before only key was used, ignoring category entirely).

  • Move create_* functions into db managers, leaving utils.create only being wrapper functions (consistent with utils.search). No change of api otherwise.

  • Add support for $dbref() and $search when assigning an Attribute value with the set command. This allows assigning real objects from in-game.

  • Add ability to examine /script and /channel entities with examine command.

  • Homogenize manager search methods to return querysets and not lists.

  • Restructure unit tests to always honor default settings; make new parents in on location for easy use in game dir.

  • The Lunr search engine used by help excludes common words; the settings-list LUNR_STOP_WORD_FILTER_EXCEPTIONS can be extended to make sure common names are included.

  • Add .deserialize() method to _Saver* structures to help completely decouple structures from database without needing separate import.

  • Add run_in_main_thread as a helper for those wanting to code server code from a web view.

  • Update evennia.utils.logger to use Twisted’s new logging API. No change in Evennia API except more standard aliases logger.error/info/exception/debug etc can now be used.

  • Have type/force default to update-mode rather than resetmode and add more verbose warning when using reset mode.

  • Attribute storage support defaultdics (Hendher)

  • Add ObjectParent mixin to default game folder template as an easy, ready-made way to override features on all ObjectDB-inheriting objects easily. source location, mimicking behavior of at_pre_move hook - returning False will abort move.

  • Add TagProperty, AliasProperty and PermissionProperty to assign these data in a similar way to django fields.

  • New at_pre_object_receive(obj, source_location) method on Objects. Called on destination, mimicking behavior of at_pre_move hook - returning False will abort move.

  • New at_pre_object_leave(obj, destination) method on Objects. Called on

  • The db pickle-serializer now checks for methods __serialize_dbobjs__ and __deserialize_dbobjs__ to allow custom packing/unpacking of nested dbobjs, to allow storing in Attribute.

  • Optimizations to rpsystem contrib performance. Breaking change: .get_sdesc() will now return None instead of .db.desc if no sdesc is set; fallback in hook (inspectorCaracal)

  • Reworked text2html parser to avoid problems with stateful color tags (inspectorCaracal)

  • Simplified EvMenu.options_formatter hook to use EvColumn and f-strings (inspectorcaracal)

  • Allow # CODE, # HEADER etc as well as #CODE/#HEADER in batchcode files - this works better with black linting.

  • Added move_type str kwarg to move_to() calls, optionally identifying the type of move being done (‘teleport’, ‘disembark’, ‘give’ etc). (volund)

  • Made RPSystem contrib msg calls pass pose or say as msg-type for use in e.g. webclient pane filtering where desired. (volund)

  • Added Account.uses_screenreader(session=None) as a quick shortcut for finding if a user uses a screenreader (and adjust display accordingly).

  • Fixed bug in cmdset.remove() where a command could not be deleted by key, even though doc suggested one could (ChrisLR)

  • New contrib name_generator for building random real-world based or fantasy-names based on phonetic rules.

  • Enable proper serialization of dict subclasses in Attributes (aogier)

  • object.search fuzzy-matching now uses icontains instead of istartswith to better match how search works elsewhere (volund)

  • The .at_traverse hook now receives a exit_obj kwarg, linking back to the exit triggering the hook (volund)

  • Contrib buffs for managing temporary and permanent RPG status buffs effects (tegiminis)

  • New at_server_init() hook called before all other startup hooks for all startup modes. Used for more generic overriding (volund)

  • New search lock type used to completely hide an object from being found by the DefaultObject.search (caller.search) method. (CloudKeeper)

  • Change setting MULTISESSION_MODE to now only control sessions, not how many characters can be puppeted simultaneously. New settings now control that.

  • Add new setting AUTO_CREATE_CHARACTER_WITH_ACCOUNT, a boolean deciding if the new account should also get a matching character (legacy MUD style).

  • Add new setting AUTO_PUPPET_ON_LOGIN, boolean deciding if one should automatically puppet the last/available character on connection (legacy MUD style)

  • Add new setting MAX_NR_SIMULTANEUS_PUPPETS - how many puppets the account can run at the same time. Used to limit multi-playing.

  • Make setting MAX_NR_CHARACTERS interact better with the new settings above.

  • Allow $search funcparser func to search tags and to accept kwargs for more powerful searches passed into the regular search functions.

  • spawner.spawn and linked methods now has a kwarg protfunc_raise_errors (default True) to disable strict errors on malformed/not-found protfuncs

  • Improve search performance when having many DB-based prototypes via caching.

  • Remove the return_parents kwarg of evennia.prototypes.spawner.spawn since it was inefficient and unused.

  • Made all id fields BigAutoField for all databases. (owllex)

  • EvForm refactored. New literals mapping, for literal mappings into the main template (e.g. for single-character replacements).

  • EvForm cells kwarg now accepts EvCells with custom formatting options (mainly for custom align/valign). EvCells now makes use of utils.justify.

  • utils.justify now supports align="a" (absolute alignments. This keeps the given left indent but crops/fills to the width. Used in EvCells.

  • EvTable now supports passing EvColumns as a list directly, (EvTable(table=[colA,colB]))

  • Add tags= search criterion to DefaultObject.search.

  • Add AT_EXIT_TRAVERSE signal, firing when an exit is traversed.

  • Add integration between Evennia and Discord channels (PR by Inspector Cararacal)

  • Support for using a Godot-powered client with Evennia (PR by ChrisLR)

  • Added German translation (patch by Zhuraj)

Evennia 0.9.5

2019-2020 Released 2020-11-14. Transitional release, including new doc system.

Backported from develop: Python 3.8, 3.9 support. Django 3.2+ support, Twisted 21+ support.

  • is_typeclass(obj (Object), exact (bool)) now defaults to exact=False

  • py command now reroutes stdout to output results in-game client. py without arguments starts a full interactive Python console.

  • Webclient default to a single input pane instead of two. Now defaults to no help-popup.

  • Webclient fix of prompt display

  • Webclient multimedia support for relaying images, video and sounds via .msg(image=URL), .msg(video=URL) and .msg(audio=URL)

  • Add Spanish translation (fermuch)

  • Expand GLOBAL_SCRIPTS container to always start scripts and to include all global scripts regardless of how they were created.

  • Change settings to always use lists instead of tuples, to make mutable settings easier to add to. (#1912)

  • Make new CHANNEL_MUDINFO setting for specifying the mudinfo channel

  • Make CHANNEL_CONNECTINFO take full channel definition

  • Make DEFAULT_CHANNELS list auto-create channels missing at reload

  • Webclient ANSI->HTML parser updated. Webclient line width changed from 1.6em to 1.1em to better make ANSI graphics look the same as for third-party clients

  • AttributeHandler.get(return_list=True) will return [] if there are no Attributes instead of [None].

  • Remove pillow requirement (install especially if using imagefield)

  • Add Simplified Korean translation (aceamro)

  • Show warning on start -l if settings contains values unsafe for production.

  • Make code auto-formatted with Black.

  • Make default set command able to edit nested structures (PR by Aaron McMillan)

  • Allow running Evennia test suite from core repo with make test.

  • Return store_key from TickerHandler.add and add store_key as a kwarg to the TickerHandler.remove method. This makes it easier to manage tickers.

  • EvMore auto-justify now defaults to False since this works better with all types of texts (such as tables). New justify bool. Old justify_kwargs remains but is now only used to pass extra kwargs into the justify function.

  • EvMore text argument can now also be a list or a queryset. Querysets will be sliced to only return the required data per page.

  • Improve performance of find and objects commands on large data sets (strikaco)

  • New CHANNEL_HANDLER_CLASS setting allows for replacing the ChannelHandler entirely.

  • Made py interactive mode support regular quit() and more verbose.

  • Made Account.options.get accept default=None kwarg to mimic other uses of get. Set the new raise_exception boolean if ranting to raise KeyError on a missing key.

  • Moved behavior of unmodified Command and MuxCommand .func() to new .get_command_info() method for easier overloading and access. (Volund)

  • Removed unused CYCLE_LOGFILES setting. Added SERVER_LOG_DAY_ROTATION and SERVER_LOG_MAX_SIZE (and equivalent for PORTAL) to control log rotation.

  • Addded inside_rec lockfunc - if room is locked, the normal inside() lockfunc will fail e.g. for your inventory objs (since their loc is you), whereas this will pass.

  • RPSystem contrib’s CmdRecog will now list all recogs if no arg is given. Also multiple bugfixes.

  • Remove dummy@example.com as a default account email when unset, a string is no longer required by Django.

  • Fixes to spawn, make updating an existing prototype/object work better. Add /raw switch to spawn command to extract the raw prototype dict for manual editing.

  • list_to_string is now iter_to_string (but old name still works as legacy alias). It will now accept any input, including generators and single values.

  • EvTable should now correctly handle columns with wider asian-characters in them.

  • Update Twisted requirement to >=2.3.0 to close security vulnerability

  • Add $random inlinefunc, supports minval,maxval arguments that can be ints and floats.

  • Add evennia.utils.inlinefuncs.raw(<str>) as a helper to escape inlinefuncs in a string.

  • Make CmdGet/Drop/Give give proper error if obj.move_to returns False.

  • Make Object/Room/Exit.create’s account argument optional. If not given, will set perms to that of the object itself (along with normal Admin/Dev permission).

  • Make INLINEFUNC_STACK_MAXSIZE default visible in settings_default.py.

  • Change how ic finds puppets; non-priveleged users will use _playable_characters list as candidates, Builders+ will use list, local search and only global search if no match found.

  • Make cmd.at_post_cmd() always run after cmd.func(), even when the latter uses delays with yield.

  • EvMore support for db queries and django paginators as well as easier to override for custom pagination (e.g. to create EvTables for every page instead of splittine one table)

  • Using EvMore pagination, dramatically improves performance of spawn/list and scripts listings (100x speed increase for displaying 1000+ prototypes/scripts).

  • EvMenu now uses the more logically named .ndb._evmenu instead of .ndb._menutree to store itself. Both still work for backward compatibility, but _menutree is deprecated.

  • EvMenu.msg(txt) added as a central place to send text to the user, makes it easier to override. Default EvMenu.msg sends with OOB type=“menu” for use with OOB and webclient pane-redirects.

  • New EvMenu templating system for quickly building simpler EvMenus without as much code.

  • Add Command.client_height() method to match existing .client_width (stricako)

  • Include more Web-client info in session.protocol_flags.

  • Fixes in multi-match situations - don’t allow finding/listing multimatches for 3-box when only two boxes in location.

  • Fix for TaskHandler with proper deferred returns/ability to cancel etc (PR by davewiththenicehat)

  • Add PermissionHandler.check method for straight string perm-checks without needing lockstrings.

  • Add evennia.utils.utils.strip_unsafe_input for removing html/newlines/tags from user input. The INPUT_CLEANUP_BYPASS_PERMISSIONS is a list of perms that bypass this safety stripping.

  • Make default set and examine commands aware of Attribute categories.

Evennia 0.9

2018-2019 Released Oct 2019

Distribution

  • New requirement: Python 3.7 (py2.7 support removed)

  • Django 2.1

  • Twisted 19.2.1

  • Autobahn websockets (removed old tmwx)

  • Docker image updated

Commands

  • Remove @-prefix from all default commands (prefixes still work, optional)

  • Removed default @delaccount command, incorporating as @account/delete instead. Added confirmation question.

  • Add new @force command to have another object perform a command.

  • Add the Portal uptime to the @time command.

  • Make the @link command first make a local search before a global search.

  • Have the default Unloggedin-look command look for optional connection_screen() callable in mygame/server/conf/connection_screen.py. This allows for more flexible welcome screens that are calculated on the fly.

  • @py command now defaults to escaping html tags in its output when viewing in the webclient. Use new /clientraw switch to get old behavior (issue #1369).

  • Shorter and more informative, dynamic, listing of on-command vars if not setting func() in child command class.

  • New Command helper methods

    • .client_width() returns client width of the session running the command.

    • .styled_table(*args, **kwargs) returns a formatted evtable styled by user’s options

    • .style_header(*args, **kwargs) creates styled header entry

    • .style_separator(*args, **kwargs) ” separator

    • .style_footer(*args, **kwargs) ” footer

Web

  • Change webclient from old txws version to use more supported/feature-rich Autobahn websocket library

Evennia game index

  • Made Evennia game index client a part of core - now configured from settings file (old configs need to be moved)

  • The evennia connections command starts a wizard that helps you connect your game to the game index.

  • The game index now accepts games with no public telnet/webclient info (for early prototypes).

New golden-layout based Webclient UI (@friarzen)

  • Features

    • Much slicker behavior and more professional look

    • Allows tabbing as well as click and drag of panes in any grid position

    • Renaming tabs, assignments of data tags and output types are simple per-pane menus now

    • Any number of input panes, with separate histories

    • Button UI (disabled in JS by default)

Web/Django standard initiative (@strikaco)

  • Features

    • Adds a series of web-based forms and generic class-based views

      • Accounts

        • Register - Enhances registration; allows optional collection of email address

        • Form - Adds a generic Django form for creating Accounts from the web

      • Characters

        • Create - Authenticated users can create new characters from the website (requires associated form)

        • Detail - Authenticated and authorized users can view select details about characters

        • List - Authenticated and authorized users can browse a list of all characters

        • Manage - Authenticated users can edit or delete owned characters from the web

        • Form - Adds a generic Django form for creating characters from the web

      • Channels

        • Detail - Authorized users can view channel logs from the web

        • List - Authorized users can browse a list of all channels

      • Help Entries

        • Detail - Authorized users can view help entries from the web

        • List - Authorized users can browse a list of all help entries from the web

    • Navbar changes

      • Characters - Link to character list

      • Channels - Link to channel list

      • Help - Link to help entry list

      • Puppeting

        • Users can puppet their own characters within the context of the website

      • Dropdown

        • Link to create characters

        • Link to manage characters

        • Link to quick-select puppets

        • Link to password change workflow

  • Functions

    • Updates Bootstrap to v4 stable

    • Enables use of Django Messages framework to communicate with users in browser

    • Implements webclient/website _shared_login functionality as Django middleware

    • ‘account’ and ‘puppet’ are added to all request contexts for authenticated users

    • Adds unit tests for all web views

  • Cosmetic

    • Prettifies Django ‘forgot password’ workflow (requires SMTP to actually function)

    • Prettifies Django ‘change password’ workflow

  • Bugfixes

    • Fixes bug on login page where error messages were not being displayed

    • Remove strvalue field from admin; it made no sense to have here, being an optimization field for internal use.

Prototypes

  • evennia.prototypes.save_prototype now takes the prototype as a normal argument (prototype) instead of having to give it as **prototype.

  • evennia.prototypes.search_prototype has a new kwarg require_single=False that raises a KeyError exception if query gave 0 or >1 results.

  • evennia.prototypes.spawner can now spawn by passing a prototype_key

Typeclasses

  • Add new methods on all typeclasses, useful specifically for object handling from the website/admin:

    • web_get_admin_url(): Returns the path to the object detail page in the Admin backend.

    • web_get_create_url(): Returns the path to the typeclass’ creation page on the website, if implemented.

    • web_get_absolute_url(): Returns the path to the object’s detail page on the website, if implemented.

    • web_get_update_url(): Returns the path to the object’s update page on the website, if implemented.

    • web_get_delete_url(): Returns the path to the object’s delete page on the website, if implemented.

  • All typeclasses have new helper class method create, which encompasses useful functionality that used to be embedded for example in the respective @create or @connect commands.

  • DefaultAccount now has new class methods implementing many things that used to be in unloggedin commands (these can now be customized on the class instead):

    • is_banned(): Checks if a given username or IP is banned.

    • get_username_validators: Return list of validators for username validation (see settings.AUTH_USERNAME_VALIDATORS)

    • authenticate: Method to check given username/password.

    • normalize_username: Normalizes names so (for Unicode environments) users cannot mimic existing usernames by replacing select characters with visually-similar Unicode chars.

    • validate_username: Mechanism for validating a username based on predefined Django validators.

    • validate_password: Mechanism for validating a password based on predefined Django validators.

    • set_password: Apply password to account, using validation checks.

  • AttributeHandler.remove and TagHandler.remove can now be used to delete by-category. If neither key nor category is given, they now work the same as .clear().

Protocols

  • Support for Grapevine MUD-chat network (“channels” supported)

Server

  • Convert ServerConf model to store its values as a Picklefield (same as Attributes) instead of using a custom solution.

  • OOB: Add support for MSDP LIST, REPORT, UNREPORT commands (re-mapped to msdp_list, msdp_report, msdp_unreport, inlinefuncs)

  • Added evennia.ANSIString to flat API.

  • Server/Portal log files now cycle to names on the form server_.log_19_03_08_ instead of server.log___19.3.8, retaining unix file sorting order.

  • Django signals fire for important events: Puppet/Unpuppet, Object create/rename, Login, Logout, Login fail Disconnect, Account create/rename

Settings

  • GLOBAL_SCRIPTS - dict defining typeclasses of global scripts to store on the new evennia.GLOBAL_SCRIPTS container. These will auto-start when Evennia start and will always exist.

  • OPTIONS_ACCOUNTS_DEFAULT - option dict with option defaults and Option classes

  • OPTION_CLASS_MODULES - classes representing an on-Account Option, on special form

  • VALIDATOR_FUNC_MODULES - (general) text validator functions, for verifying an input is on a specific form.

Utils

  • evennia launcher now fully handles all django-admin commands, like running tests in parallel.

  • evennia.utils.create.account now also takes tags and attrs keywords.

  • evennia.utils.interactive decorator can now allow you to use yield(secs) to pause operation in any function, not just in Command.func. Likewise, response = yield(question) will work if the decorated function has an argument or kwarg caller.

  • Added many more unit tests.

  • Swap argument order of evennia.set_trace to set_trace(term_size=(140, 40), debugger='auto') since the size is more likely to be changed on the command line.

  • utils.to_str(text, session=None) now acts as the old utils.to_unicode (which was removed). This converts to the str() type (not to a byte-string as in Evennia 0.8), trying different encodings. This function will also force-convert any object passed to it into a string (so force_string flag was removed and assumed always set).

  • utils.to_bytes(text, session=None) replaces the old utils.to_str() functionality and converts str to bytes.

  • evennia.MONITOR_HANDLER.all now takes keyword argument obj to only retrieve monitors from that specific Object (rather than all monitors in the entire handler).

  • Support adding \f in command doc strings to force where EvMore puts page breaks.

  • Validation Functions now added with standard API to homogenize user input validation.

  • Option Classes added to make storing user-options easier and smoother.

  • evennia.VALIDATOR_CONTAINER and evennia.OPTION_CONTAINER added to load these.

Contribs

  • Evscaperoom - a full puzzle engine for making multiplayer escape rooms in Evennia. Used to make the entry for the MUD-Coder’s Guild’s 2019 Game Jam with the theme “One Room”, where it ranked #1.

  • Evennia game-index client no longer a contrib - moved into server core and configured with new setting GAME_INDEX_ENABLED.

  • The extended_room contrib saw some backwards-incompatible refactoring:

    • All commands now begin with CmdExtendedRoom. So before it was CmdExtendedLook, now it’s CmdExtendedRoomLook etc.

    • The detail command was broken out of the desc command and is now a new, stand-alone command CmdExtendedRoomDetail. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world.

    • The detail command now also supports deleting details (like the tutorial-world version).

    • The new ExtendedRoomCmdSet includes all the extended-room commands and is now the recommended way to install the extended-room contrib.

  • Reworked menu_login contrib to use latest EvMenu standards. Now also supports guest logins.

  • Mail contrib was refactored to have optional Command classes CmdMail for OOC+IC mail (added to the CharacterCmdSet and CmdMailCharacter for IC-only mailing between chars (added to CharacterCmdSet)

Translations

  • Simplified chinese, courtesy of user MaxAlex.

Evennia 0.8

2017-2018 Released Nov 2018

Requirements

  • Up requirements to Django 1.11.x, Twisted 18 and pillow 5.2.0

  • Add inflect dependency for automatic pluralization of object names.

Server/Portal

  • Removed evennia_runner, completely refactor evennia_launcher.py (the ‘evennia’ program) with different functionality).

  • Both Portal/Server are now stand-alone processes (easy to run as daemon)

  • Made Portal the AMP Server for starting/restarting the Server (the AMP client)

  • Dynamic logging now happens using evennia -l rather than by interactive mode.

  • Made AMP secure against erroneous HTTP requests on the wrong port (return error messages).

  • The evennia istart option will start/switch the Server in foreground (interactive) mode, where it logs to terminal and can be stopped with Ctrl-C. Using evennia reload, or reloading in-game, will return Server to normal daemon operation.

  • For validating passwords, use safe Django password-validation backend instead of custom Evennia one.

  • Alias evennia restart to mean the same as evennia reload.

Prototype changes

  • New OLC started from olc command for loading/saving/manipulating prototypes in a menu.

  • Moved evennia/utils/spawner.py into the new evennia/prototypes/ along with all new functionality around prototypes.

  • A new form of prototype - database-stored prototypes, editable from in-game, was added. The old, module-created prototypes remain as read-only prototypes.

  • All prototypes must have a key prototype_key identifying the prototype in listings. This is checked to be server-unique. Prototypes created in a module will use the global variable name they are assigned to if no prototype_key is given.

  • Prototype field prototype was renamed to prototype_parent to avoid mixing terms.

  • All prototypes must either have typeclass or prototype_parent defined. If using prototype_parent, typeclass must be defined somewhere in the inheritance chain. This is a change from Evennia 0.7 which allowed ‘mixin’ prototypes without typeclass/prototype_key. To make a mixin now, give it a default typeclass, like evennia.objects.objects.DefaultObject and just override in the child as needed.

  • Spawning an object using a prototype will automatically assign a new tag to it, named the same as the prototype_key and with the category from_prototype.

  • The spawn command was extended to accept a full prototype on one line.

  • The spawn command got the /save switch to save the defined prototype and its key

  • The command spawn/menu will now start an OLC (OnLine Creation) menu to load/save/edit/spawn prototypes.

EvMenu

  • Added EvMenu.helptext_formatter(helptext) to allow custom formatting of per-node help.

  • Added evennia.utils.evmenu.list_node decorator for turning an EvMenu node into a multi-page listing.

  • A goto option callable returning None (rather than the name of the next node) will now rerun the current node instead of failing.

  • Better error handling of in-node syntax errors.

  • Improve dedent of default text/helptext formatter. Right-strip whitespace.

  • Add debug option when creating menu - this turns off persistence and makes the menudebug command available for examining the current menu state.

Webclient

  • Webclient now uses a plugin system to inject new components from the html file.

  • Split-windows - divide input field into any number of horizontal/vertical panes and assign different types of server messages to them.

  • Lots of cleanup and bug fixes.

  • Hot buttons plugin (friarzen) (disabled by default).

Locks

  • New function evennia.locks.lockhandler.check_lockstring. This allows for checking an object against an arbitrary lockstring without needing the lock to be stored on an object first.

  • New function evennia.locks.lockhandler.validate_lockstring allows for stand-alone validation of a lockstring.

  • New function evennia.locks.lockhandler.get_all_lockfuncs gives a dict {“name”: lockfunc} for all available lock funcs. This is useful for dynamic listings.

Utils

  • Added new columnize function for easily splitting text into multiple columns. At this point it is not working too well with ansi-colored text however.

  • Extend the dedent function with a new baseline_index kwarg. This allows to force all lines to the indentation given by the given line regardless of if other lines were already a 0 indentation. This removes a problem with the original textwrap.dedent which will only dedent to the least indented part of a text.

  • Added exit_cmd to EvMore pager, to allow for calling a command (e.g. ‘look’) when leaving the pager.

  • get_all_typeclasses will return dict {"path": typeclass, ...} for all typeclasses available in the system. This is used by the new @typeclass/list subcommand (useful for builders etc).

  • evennia.utils.dbserialize.deserialize(obj) is a new helper function to completely disconnect a mutable recovered from an Attribute from the database. This will convert all nested _Saver* classes to their plain-Python counterparts.

General

  • Start structuring the CHANGELOG to list features in more detail.

  • Docker image evennia/evennia:develop is now auto-built, tracking the develop branch.

  • Inflection and grouping of multiple objects in default room (an box, three boxes)

  • evennia.set_trace() is now a shortcut for launching pdb/pudb on a line in the Evennia event loop.

  • Removed the enforcing of MAX_NR_CHARACTERS=1 for MULTISESSION_MODE 0 and 1 by default.

  • Add evennia.utils.logger.log_sec for logging security-related messages (marked SS in log).

Contribs

  • Auditing (Johnny): Log and filter server input/output for security purposes

  • Build Menu (vincent-lg): New @edit command to edit object properties in a menu.

  • Field Fill (Tim Ashley Jenkins): Wraps EvMenu for creating submittable forms.

  • Health Bar (Tim Ashley Jenkins): Easily create colorful bars/meters.

  • Tree select (Fluttersprite): Wrap EvMenu to create a common type of menu from a string.

  • Turnbattle suite (Tim Ashley Jenkins)- the old turnbattle.py was moved into its own turnbattle/ package and reworked with many different flavors of combat systems:

  • tb_basic - The basic turnbattle system, with initiative/turn order attack/defense/damage.

  • tb_equip - Adds weapon and armor, wielding, accuracy modifiers.

  • tb_items - Extends tb_equip with item use with conditions/status effects.

  • tb_magic - Extends tb_equip with spellcasting.

  • tb_range - Adds system for abstract positioning and movement.

  • The extended_room contrib saw some backwards-incompatible refactoring:

    • All commands now begin with CmdExtendedRoom. So before it was CmdExtendedLook, now it’s CmdExtendedRoomLook etc.

    • The detail command was broken out of the desc command and is now a new, stand-alone command CmdExtendedRoomDetail. This was done to make things easier to extend and to mimic how the detail command works in the tutorial-world.

    • The detail command now also supports deleting details (like the tutorial-world version).

    • The new ExtendedRoomCmdSet includes all the extended-room commands and is now the recommended way to install the extended-room contrib.

  • Updates and some cleanup of existing contribs.

Internationalization

  • Polish translation by user ogotai

Overview-Changelogs

These are changelogs from a time before we used formal version numbers.

Sept 2017:

Release of Evennia 0.7; upgrade to Django 1.11, change ‘Player’ to ‘Account’, rework the website template and a slew of other updates. Info on what changed and how to migrate is found here: https://groups.google.com/forum/#!msg/evennia/0JYYNGY-NfE/cDFaIwmPBAAJ

Feb 2017:

New devel branch created, to lead up to Evennia 0.7.

Dec 2016:

Lots of bugfixes and considerable uptick in contributors. Unittest coverage and PEP8 adoption and refactoring.

May 2016:

Evennia 0.6 with completely reworked Out-of-band system, making the message path completely flexible and built around input/outputfuncs. A completely new webclient, split into the evennia.js library and a gui library, making it easier to customize.

Feb 2016:

Added the new EvMenu and EvMore utilities, updated EvEdit and cleaned up a lot of the batchcommand functionality. Started work on new Devel branch.

Sept 2015:

Evennia 0.5. Merged devel branch, full library format implemented.

Feb 2015:

Development currently in devel/ branch. Moved typeclasses to use django’s proxy functionality. Changed the Evennia folder layout to a library format with a stand-alone launcher, in preparation for making an ‘evennia’ pypy package and using versioning. The version we will merge with will likely be 0.5. There is also work with an expanded testing structure and the use of threading for saves. We also now use Travis for automatic build checking.

Sept 2014:

Updated to Django 1.7+ which means South dependency was dropped and minimum Python version upped to 2.7. MULTISESSION_MODE=3 was added and the web customization system was overhauled using the latest functionality of django. Otherwise, mostly bug-fixes and implementation of various smaller feature requests as we got used to github. Many new users have appeared.

Jan 2014:

Moved Evennia project from Google Code to github.com/evennia/evennia.

Nov 2013:

Moved the internal webserver into the Server and added support for out-of-band protocols (MSDP initially). This large development push also meant fixes and cleanups of the way attributes were handled. Tags were added, along with proper handlers for permissions, nicks and aliases.

May 2013:

Made players able to control more than one Character at the same time, through the MULTISESSION_MODE=2 addition. This lead to a lot of internal changes for the server.

Oct 2012:

Changed Evennia from the Modified Artistic 1.0 license to the more standard and permissive BSD license. Lots of updates and bug fixes as more people start to use it in new ways. Lots of new caching and speed-ups.

March 2012:

Evennia’s API has changed and simplified slightly in that the base-modules where removed from game/gamesrc. Instead admins are encouraged to explicitly create new modules under game/gamesrc/ when they want to implement their game - gamesrc/ is empty by default except for the example folders that contain template files to use for this purpose. We also added the ev.py file, implementing a new, flat API. Work is ongoing to add support for mud-specific telnet extensions, notably the MSDP and GMCP out-of-band extensions. On the community side, evennia’s dev blog was started and linked on planet Mud-dev aggregator.

Nov 2011:

After creating several different proof-of-concept game systems (in contrib and privately) as well testing lots of things to make sure the implementation is basically sound, we are declaring Evennia out of Alpha. This can mean as much or as little as you want, admittedly - development is still heavy but the issue list is at an all-time low and the server is slowly stabilizing as people try different things with it. So Beta it is!

Aug 2011:

Split Evennia into two processes: Portal and Server. After a lot of work trying to get in-memory code-reloading to work, it’s clear this is not Python’s forte - it’s impossible to catch all exceptions, especially in asynchronous code like this. Trying to do so results in hackish, flakey and unstable code. With the Portal-Server split, the Server can simply be rebooted while players connected to the Portal remain connected. The two communicates over twisted’s AMP protocol.

May 2011:

The new version of Evennia, originally hitting trunk in Aug2010, is maturing. All commands from the pre-Aug version, including IRC/IMC2 support works again. An ajax web-client was added earlier in the year, including moving Evennia to be its own webserver (no more need for Apache or django-testserver). Contrib-folder added.

Aug 2010:

Evennia-griatch-branch is ready for merging with trunk. This marks a rather big change in the inner workings of the server, such as the introduction of TypeClasses and Scripts (as compared to the old ScriptParents and Events) but should hopefully bring everything together into one consistent package as code development continues.

May 2010:

Evennia is currently being heavily revised and cleaned from the years of gradual piecemeal development. It is thus in a very ‘Alpha’ stage at the moment. This means that old code snippets will not be backwards compatabile. Changes touch almost all parts of Evennia’s innards, from the way Objects are handled to Events, Commands and Permissions.

April 2010:

Griatch takes over Maintainership of the Evennia project from the original creator Greg Taylor.

Older

Earlier revisions, with previous maintainer, used SVN on Google Code and have no changelogs.

First commit (Evennia’s birthday) was November 20, 2006.