Internationalization¶
Internationalization (often abbreviated i18n since there are 18 characters between the first “i” and the last “n” in that word) allows Evennia’s core server to return texts in other languages than English - without anyone having to edit the source code.
Language-translations are done by volunteers, so support can vary a lot depending on when a given language was last updated. Below are all languages (besides English) with some level of support. Generally, any language not updated after Sept 2022 will be missing some translations.
Language Code |
Language |
Last updated |
---|---|---|
de |
German |
Aug 2024 |
es |
Spanish |
Aug 2019 |
fr |
French |
Dec 2022 |
it |
Italian |
Oct 2022 |
ko |
Korean (simplified) |
Sep 2019 |
la |
Latin |
Feb 2021 |
pl |
Polish |
Apr 2024 |
pt |
Portugese |
Oct 2022 |
ru |
Russian |
Apr 2020 |
sv |
Swedish |
Sep 2022 |
zh |
Chinese (simplified) |
May 2019 |
Language translations are found in the evennia/locale folder. Read below if you want to help improve an existing translation of contribute a new one.
Changing server language¶
Change language by adding the following to your mygame/server/conf/settings.py
file:
USE_I18N = True
LANGUAGE_CODE = 'en'
Here 'en'
(the default English) should be changed to the abbreviation for one
of the supported languages found in locale/
(and in the list above). Restart
the server to activate i18n.
Important
Even for a ‘fully translated’ language you will still see English text in many places when you start Evennia. This is because we expect you (the developer) to know English (you are reading this manual after all). So we translate hard-coded strings that the end player may see - things you can’t easily change from your mygame/ folder. Outputs from Commands and Typeclasses are generally not translated, nor are console/log outputs.
To cut down on work, you may consider only translating the player-facing commands (look, get etc) and leave the default admin commands in English. To change the language of some commands (such as look
) you need to override the relevant hook-methods on your Typeclasses (check out the code for the default command to see what it calls).
Translating Evennia¶
Translations are found in the core evennia/
library, under
evennia/evennia/locale/
. You must make sure to have cloned this repository
from Evennia’s github before you can proceed.
If you cannot find your language in evennia/evennia/locale/
it’s because no one
has translated it yet. Alternatively you might have the language but find the
translation bad … You are welcome to help improve the situation!
To start a new translation you need to first have cloned the Evennia repository with GIT and activated a python virtualenv as described on the Setup Quickstart page.
Go to evennia/evennia/
- that is, not your game dir, but inside the evennia/
repo itself. If you see the locale/
folder you are in the right place. Make
sure your virtualenv
is active so the evennia
command is available. Then run
evennia makemessages --locale <language-code>
where <language-code>
is the two-letter locale code
for the language you want to translate, like ‘sv’ for Swedish or ‘es’ for
Spanish. After a moment it will tell you the language has been processed. For
instance:
evennia makemessages --locale sv
If you started a new language, a new folder for that language will have emerged
in the locale/
folder. Otherwise the system will just have updated the
existing translation with eventual new strings found in the server. Running this
command will not overwrite any existing strings so you can run it as much as you
want.
Next head to locale/<language-code>/LC_MESSAGES
and edit the **.po
file you
find there. You can edit this with a normal text editor but it is easiest if
you use a special po-file editor from the web (search the web for “po editor”
for many free alternatives), for example:
- [gtranslator](https://wiki.gnome.org/Apps/Gtranslator)
- [poeditor](https://poeditor.com/)
The concept of translating is simple, it’s just a matter of taking the english
strings you find in the **.po
file and add your language’s translation best
you can. Once you are done, run
`evennia compilemessages`
This will compile all languages. Check your language and also check back to your
.po
file in case the process updated it - you may need to fill in some missing
header fields and should usually note who did the translation.
When you are done, make sure that everyone can benefit from your translation!
Make a PR against Evennia with the updated **.po
file. Less ideally (if git is
not your thing) you can also attach it to a new post in our forums.
Hints on translation¶
Many of the translation strings use { ... }
placeholders. This is because they
are to be used in .format()
python operations. While you can change the
order of these if it makes more sense in your language, you must not
translate the variables in these formatting tags - Python will look for them!
Original: "|G{key} connected|n"
Swedish: "|G{key} anslöt|n"
You must also retain line breaks at the start and end of a message, if any (your po-editor should stop you if you don’t). Try to also end with the same sentence delimiter (if that makes sense in your language).
Original: "\n(Unsuccessfull tried '{path}')."
Swedish: "\nMisslyckades med att nå '{path}')."
Finally, try to get a feel for who a string is for. If a special technical term
is used it may be more confusing than helpful to translate it, even if it’s
outside of a {...}
tag. A mix of English and your language may be clearer
than you forcing some ad-hoc translation for a term everyone usually reads in
English anyway.
Original: "\nError loading cmdset: No cmdset class '{classname}' in '{path}'.
\n(Traceback was logged {timestamp})"
Swedish: "Fel medan cmdset laddades: Ingen cmdset-klass med namn '{classname}' i {path}.
\n(Traceback loggades {timestamp})"