If you are converting an existing game from a previous Evennia version, see here.
The fastest way to install Evennia is to use the
pip installer that comes with Python (read on).
You can also clone Evennia from github or use docker. Some users have also experimented with installing Evennia on Android.
Evennia requires Python 3.10 or 3.11 (recommended). Any OS that supports Python should work.
Windows: In the installer, make sure you select
add python to path. If you have multiple versions of Python installed, use
pycommand instead of
pythonto have Windows automatically use the latest.
Windows: If you want to use Python 3.11, you must also install the Windows SDK. Run the linked installer. Click the
Individual Componentstab at the top, then search and checkbox the latest
Windows 10 SDK(also for older/newer Windows versions). Then click
Install. If you have trouble, use Python 3.10 for now (2022).
Don’t install Evennia as administrator or superuser.
If you run into trouble, see installation troubleshooting.
Using a light-weight Python virtual environment is optional, but highly recommended in order to keep your Evennia installation independent from the system libraries. The virtualenv system is a part of Python and will make your life easier!
Evennia is managed from the terminal (console/Command Prompt on Windows). Once you have Python, you - after activating your virtualenv if you are using one - install Evennia with
pip install evennia
Optional: If you use a contrib that warns you that it needs additional packages, you can install all extra dependencies with
pip install evennia[extra]
To update Evennia later, do
pip install --upgrade evennia
Windows users only -
You now need to run
python -m evennia once. This should permanently make the
evennia command available in your environment.
Once installed, make sure the
evennia command works. Use
evennia -h for usage help. If you are using a virtualenv, make sure it’s active whenever you need to use the
evennia command later.
Initialize a new game¶
We will create a new “game dir” for you do create your game in. Here (and in
the rest of the Evennia documentation) we refer to this game dir as
mygame, but you should of course name your game whatever you like.
evennia --init mygame
This will create a new folder
mygame (or whatever you chose) in your current location. This
contains empty templates and all the default settings needed to start the server.
Start the new game¶
cd mygame evennia migrate
This will create the default database (Sqlite3). The database file ends up as
mygame/server/evennia.db3. If you ever want to start from a fresh database, just delete this file and re-run
evennia migrate again.
Set your user-name and password when prompted. This will be the “god user” or “super user” in-game. The email is optional.
You can also automate the creation of the super user.
If all went well, the server is now up and running. Point a legacy MUD/telnet client to
localhost:4000 or a web browser at http://localhost:4001 to play your new (if empty) game!
Log in as a new account or use the superuser you just created.
Restarting and stopping¶
You can restart the server without disconnecting players:
To do a full stop and restart (will disconnect players):
Full stop of the server (use
evennia start to restart):
See Server start-stop-reload page for more details.
See server logs¶
Log files are in
mygame/server/logs. You can tail them live with
Stop viewing the log by pressing
Cmd-C for Mac).
You can start viewing the log immediately by adding
evennia commands, such as
evennia start -l
The server configuration file is
mygame/server/settings.py. It’s empty by default. Copy and change only the settings you want from the default settings file. See the Settings documentation for more info.
Register with the Evennia Game Index (optional)¶
You can let the world know that you are working on a new Evennia-based game by registering your server with the Evennia game index.
Just follow the prompts. You don’t have to be open for players to do this - you just mark your game as closed and “pre-alpha”.
The Next steps¶
You are good to go!
Next, why not head into the Starting Tutorial to learn how to start making your new game!