SimpleDoor¶
Contribution by Griatch, 2016
A simple two-way exit that represents a door that can be opened and closed from both sides. Can easily be expanded to make it lockable, destroyable etc.
Note that the simpledoor is based on Evennia locks, so it will
not work for a superuser (which bypasses all locks). The superuser
will always appear to be able to close/open the door over and over
without the locks stopping you. To use the door, use quell
or a
non-superuser account.
Installation:¶
Import SimpleDoorCmdSet
from this module into mygame/commands/default_cmdsets
and add it to your CharacterCmdSet
:
# in mygame/commands/default_cmdsets.py
from evennia.contrib.grid import simpledoor <---
class CharacterCmdSet(default_cmds.CharacterCmdSet):
# ...
def at_cmdset_creation(self):
# ...
self.add(simpledoor.SimpleDoorCmdSet)
Usage:¶
To try it out, dig
a new room and then use the (overloaded) @open
commmand to open a new doorway to it like this:
@open doorway:contrib.grid.simpledoor.SimpleDoor = otherroom
open doorway
close doorway
Note: This uses locks, so if you are a superuser you will not be blocked by
a locked door - quell
yourself, if so. Normal users will find that they
cannot pass through either side of the door once it’s closed from the other
side.
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