Item Storage¶
Contribution by helpme (2024)
This module allows certain rooms to be marked as storage locations.
In those rooms, players can list
, store
, and retrieve
items. Storages can be shared or individual.
Installation¶
This utility adds the storage-related commands. Import the module into your commands and add it to your command set to make it available.
Specifically, in mygame/commands/default_cmdsets.py
:
...
from evennia.contrib.game_systems.storage import StorageCmdSet # <---
class CharacterCmdset(default_cmds.Character_CmdSet):
...
def at_cmdset_creation(self):
...
self.add(StorageCmdSet) # <---
Then reload
to make the list
, retrieve
, store
, and storage
commands available.
Usage¶
To mark a location as having item storage, use the storage
command. By default this is a builder-level command. Storage can be shared, which means everyone using the storage can access all items stored there, or individual, which means only the person who stores an item can retrieve it. See help storage
for further details.
Technical info¶
This is a tag-based system. Rooms set as storage rooms are tagged with an identifier marking them as shared or not. Items stored in those rooms are tagged with the storage room identifier and, if the storage room is not shared, the character identifier, and then they are removed from the grid i.e. their location is set to None
. Upon retrieval, items are untagged and moved back to character inventories.
When a room is unmarked as storage with the storage
command, all stored objects are untagged and dropped to the room. You should use the storage
command to create and remove storages, as otherwise stored objects may become lost.
This document page is generated from evennia/contrib/game_systems/storage/README.md
. Changes to this
file will be overwritten, so edit that file rather than this one.