evennia.scripts.manager

The custom manager for Scripts.

class evennia.scripts.manager.ScriptManager(*args, **kwargs)[source]

Bases: evennia.scripts.manager.ScriptDBManager, evennia.typeclasses.managers.TypeclassManager

class evennia.scripts.manager.ScriptDBManager(*args, **kwargs)[source]

Bases: evennia.typeclasses.managers.TypedObjectManager

This Scriptmanager implements methods for searching and manipulating Scripts directly from the database.

Evennia-specific search methods (will return Typeclasses or lists of Typeclasses, whereas Django-general methods will return Querysets or database objects).

dbref (converter) dbref_search get_dbref_range object_totals typeclass_search get_all_scripts_on_obj get_all_scripts delete_script remove_non_persistent validate script_search (equivalent to evennia.search_script) copy_script

get_all_scripts_on_obj(obj, key=None)[source]

Find all Scripts related to a particular object.

Parameters
  • obj (Object) – Object whose Scripts we are looking for.

  • key (str, optional) – Script identifier - can be given as a dbref or name string. If given, only scripts matching the key on the object will be returned.

Returns

matches (list) – Matching scripts.

get_all_scripts(key=None)[source]

Get all scripts in the database.

Parameters

key (str or int, optional) – Restrict result to only those with matching key or dbref.

Returns

scripts (list) – All scripts found, or those matching key.

delete_script(dbref)[source]

This stops and deletes a specific script directly from the script database.

Parameters

dbref (int) – Database unique id.

Notes

This might be needed for global scripts not tied to a specific game object

update_scripts_after_server_start()[source]

Update/sync/restart/delete scripts after server shutdown/restart.

search_script(ostring, obj=None, only_timed=False, typeclass=None)[source]

Search for a particular script.

Parameters
  • ostring (str) – Search criterion - a script dbef or key.

  • obj (Object, optional) – Limit search to scripts defined on this object

  • only_timed (bool) – Limit search only to scripts that run on a timer.

  • typeclass (class or str) – Typeclass or path to typeclass.

Returns

Queryset – An iterable with 0, 1 or more results.

Search for a particular script.

Parameters
  • ostring (str) – Search criterion - a script dbef or key.

  • obj (Object, optional) – Limit search to scripts defined on this object

  • only_timed (bool) – Limit search only to scripts that run on a timer.

  • typeclass (class or str) – Typeclass or path to typeclass.

Returns

Queryset – An iterable with 0, 1 or more results.

copy_script(original_script, new_key=None, new_obj=None, new_locks=None)[source]

Make an identical copy of the original_script.

Parameters
  • original_script (Script) – The Script to copy.

  • new_key (str, optional) – Rename the copy.

  • new_obj (Object, optional) – Place copy on different Object.

  • new_locks (str, optional) – Give copy different locks from the original.

Returns

script_copy (Script)

A new Script instance, copied from

the original.

create_script(typeclass=None, key=None, obj=None, account=None, locks=None, interval=None, start_delay=None, repeats=None, persistent=None, autostart=True, report_to=None, desc=None, tags=None, attributes=None)[source]

Create a new script. All scripts are a combination of a database object that communicates with the database, and an typeclass that ‘decorates’ the database object into being different types of scripts. It’s behaviour is similar to the game objects except scripts has a time component and are more limited in scope.

Keyword Arguments
  • typeclass (class or str) – Class or python path to a typeclass.

  • key (str) – Name of the new object. If not set, a name of #dbref will be set.

  • obj (Object) – The entity on which this Script sits. If this is None, we are creating a “global” script.

  • account (Account) – The account on which this Script sits. It is exclusiv to obj.

  • locks (str) – one or more lockstrings, separated by semicolons.

  • interval (int) – The triggering interval for this Script, in seconds. If unset, the Script will not have a timing component.

  • start_delay (bool) – If True, will wait interval seconds before triggering the first time.

  • repeats (int) – The number of times to trigger before stopping. If unset, will repeat indefinitely.

  • persistent (bool) – If this Script survives a server shutdown or not (all Scripts will survive a reload).

  • autostart (bool) – If this Script will start immediately when created or if the start method must be called explicitly.

  • report_to (Object) – The object to return error messages to.

  • desc (str) – Optional description of script

  • tags (list) – List of tags or tuples (tag, category).

  • attributes (list) – List if tuples (key, value) or (key, value, category) (key, value, lockstring) or (key, value, lockstring, default_access).

Returns

script (obj) – An instance of the script created

See evennia.scripts.manager for methods to manipulate existing scripts in the database.