A list of resources that may be useful for Evennia users and developers.
Official Evennia resources
General Game-Dev Resources
Lost Garden - A game development blog with long and interesting articles (not MUD-specific)
What Games Are - A blog about general game design (not MUD-specific)
The Alexandrian - A blog about tabletop roleplaying and board games, but with lots of general discussion about rule systems and game balance that could be applicable also for MUDs.
r/RPG on Reddit General RPG subreddit
Richard Bartle Designing Virtual Worlds
(amazon page) -
Essential reading for the design of any persistent game
world, written by the co-creator of the original game MUD. Published in 2003 but it’s still as
relevant now as when it came out. Covers everything you need to know and then some.
When the rights to Designing Virtual Worlds returned to him, Richard Bartle
made the PDF of his Designing Virtual Worlds freely available through his own
website (Designing Virtual Worlds). A direct link to
the PDF can be found here.
David M. Beazley Python Essential Reference (4th ed) (amazon page) - Our recommended book on Python; it not only efficiently summarizes the language but is also an excellent reference to the standard library for more experienced Python coders.
Luciano Ramalho, Fluent Python (O’Reilly page) - This is an excellent book for experienced Python coders willing to take their code to the next level. A great read with a lot of useful info also for veteran Pythonistas.
Richard Cantillon An Essay on Economic Theory (free pdf) - A very good English
translation of Essai sur la Nature du Commerce en Général, one of the foundations of modern economic theory. Written in 1730 but the translation is annotated and the essay is actually very easy to follow also for a modern reader. Required reading if you think of implementing a sane game economic system.