A list of resources that may be useful for Evennia users and developers.
Third-party Evennia utilities and resources
For publicly available games running on Evennia, add and find those in the Evennia game
Other useful mud development resources
General MUD forums and discussions
MUD Coder’s Guild - A blog and associated Slack
channel with discussions on MUD development.
MuSoapbox - Very active Mu* game community mainly focused on MUSH-
Imaginary Realities - An e-magazine on game and MUD
design that has several articles about Evennia. There is also an archive of older
issues from 1998-2001 that are still very
Optional Realities - Mud development discussion forums that has
regular articles on MUD development focused on roleplay-intensive games. After a HD crash it’s not
as content-rich as it once was.
MudLab - Mud design discussion forum
MudConnector - Mud listing and forums
MudBytes - Mud listing and forums
Top Mud Sites - Mud listing and forums
Planet Mud-Dev - A blog aggregator following blogs of
current MUD development (including Evennia) around the ‘net. Worth to put among your RSS
Mud Dev mailing list archive (mirror) -
Influential mailing list active 1996-2004. Advanced game design discussions.
Mud-dev wiki - A (very) slowly growing resource on MUD creation.
Mud Client/Server Interaction - A page on classic MUD
[Mud Tech’s fun/cool but …](http://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-
ship-damned-thing/) - Greg Taylor gives good advice on mud design.
Lost Library of MOO - Archive of scientific articles on mudding (in
Nick Gammon’s hints thread -
Contains a very useful list of things to think about when starting your new MUD.
Lost Garden - A game development blog with long and interesting
articles (not MUD-specific)
What Games Are - A blog about general game design (not MUD-specific)
The Alexandrian - A blog about tabletop roleplaying and board games,
but with lots of general discussion about rule systems and game balance that could be applicable
also for MUDs.
[Raph Koster’s laws of game design](https://www.raphkoster.com/games/laws-of-online-world-
design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about
when designing a virtual multiplayer world (Raph is known for Ultima Online among other things).
Richard Bartle Designing Virtual Worlds ([amazon page](http://www.amazon.com/Designing-Virtual-
Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game
world, written by the co-creator of the original game MUD. Published in 2003 but it’s still as
relevant now as when it came out. Covers everything you need to know and then some.
Zed A. Shaw Learn Python the Hard way (homepage) - Despite
the imposing name this book is for the absolute Python/programming beginner. One learns the language
by gradually creating a small text game! It has been used by multiple users before moving on to
Evennia. Update: This used to be free to read online, this is no longer the case.
David M. Beazley Python Essential Reference (4th ed) (amazon
page) - Our
recommended book on Python; it not only efficiently summarizes the language but is also an excellent
reference to the standard library for more experienced Python coders.
Luciano Ramalho, Fluent Python (o’reilly
page) - This is an excellent book for experienced
Python coders willing to take their code to the next level. A great read with a lot of useful info
also for veteran Pythonistas.
Richard Cantillon An Essay on Economic Theory (free
pdf) - A very good English
translation of Essai sur la Nature du Commerce en Général, one of the foundations of modern
economic theory. Written in 1730 but the translation is annotated and the essay is actually very
easy to follow also for a modern reader. Required reading if you think of implementing a sane game