┌─────────────┐ │DefaultObject│ └─────▲───────┘ │ ┌─────┴─────┐ │DefaultRoom│ └─────▲─────┘ │ ┌────────────┐ │ ┌─────►ObjectParent│ │ │ └────────────┘ ┌─┴─┴┐ │Room│ └────┘
Rooms are in-game Objects representing the root containers of all other objects.
The only thing technically separating a room from any other object is that they have no
location of their own and that default commands like
dig creates objects of this class - so if you want to expand your rooms with more functionality, just inherit from
To change the default room created by
tunnel and other default commands, change it in settings:
BASE_ROOM_TYPECLASS = "typeclases.rooms.Room"
The empty class in
mygame/typeclasses/rooms.py is a good place to start!
While the default Room is very simple, there are several Evennia contribs customizing and extending rooms with more functionality.